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L&L Sept 16th . The Latest on Skills
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<blockquote data-quote="Mistwell" data-source="post: 6183991" data-attributes="member: 2525"><p>First, the list of skill you want is way too campaign-specific to be listed in the PHB, because the ramifications are a long long long list of skills, and the whole point here is to create a more streamlined game with plenty of room for the DM to tweak stuff for their specific campaigns. So no, you're not going to get seamanship, culture lore (specific), dragon lore, fey lore, forbidden lore, profession lore, and undead lore as all individual skills. Because that implies a huge list you didn't just list, and it's all campaign-specific. You mention Supernatural, which I agree is a fine show. But, now you need a similarly huge long list for a Grimm-themed game: Reaper Lore, Blutbaden Lote, Eisbiber Lore, Fuchsbau Lore, Zauberbiest Lore, Balam Lore, Bauerschwein Lore, Coyotl Lore, etc.. And then you need a list for Harry Potter type games, and Dresden Files games, and well you get the picture. It's all too campaign-specific.</p><p></p><p>Which is why we need broad categories to fit things in, and then if you want to drill down and be more specific to tailor the lores to your campaign, there should be good guidelines on how to do that in the DMG.</p><p></p><p></p><p></p><p>3e didn't really handle it better either. You could take a single level in rogue, dump all those new skill points into one skill including trained-only skills, add that ability modifier that's been increasing every 4 levels, and bam you're an expert in something you couldn't even attempt the day before.</p><p></p><p>Any system will be a compromise, because gaining levels just doesn't mesh well with skill-systems where skills are always learned gradually. You're asking for sort of a multi-class system for just skills, and that's already a near-nightmare just for the classes themselves, much less for a sub-system of skills (where they already tried to eliminate that sub-system once because just the level of granularity from a single system was too much).</p></blockquote><p></p>
[QUOTE="Mistwell, post: 6183991, member: 2525"] First, the list of skill you want is way too campaign-specific to be listed in the PHB, because the ramifications are a long long long list of skills, and the whole point here is to create a more streamlined game with plenty of room for the DM to tweak stuff for their specific campaigns. So no, you're not going to get seamanship, culture lore (specific), dragon lore, fey lore, forbidden lore, profession lore, and undead lore as all individual skills. Because that implies a huge list you didn't just list, and it's all campaign-specific. You mention Supernatural, which I agree is a fine show. But, now you need a similarly huge long list for a Grimm-themed game: Reaper Lore, Blutbaden Lote, Eisbiber Lore, Fuchsbau Lore, Zauberbiest Lore, Balam Lore, Bauerschwein Lore, Coyotl Lore, etc.. And then you need a list for Harry Potter type games, and Dresden Files games, and well you get the picture. It's all too campaign-specific. Which is why we need broad categories to fit things in, and then if you want to drill down and be more specific to tailor the lores to your campaign, there should be good guidelines on how to do that in the DMG. 3e didn't really handle it better either. You could take a single level in rogue, dump all those new skill points into one skill including trained-only skills, add that ability modifier that's been increasing every 4 levels, and bam you're an expert in something you couldn't even attempt the day before. Any system will be a compromise, because gaining levels just doesn't mesh well with skill-systems where skills are always learned gradually. You're asking for sort of a multi-class system for just skills, and that's already a near-nightmare just for the classes themselves, much less for a sub-system of skills (where they already tried to eliminate that sub-system once because just the level of granularity from a single system was too much). [/QUOTE]
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