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General Tabletop Discussion
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L&L: Subclasses
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<blockquote data-quote="Iosue" data-source="post: 6125316" data-attributes="member: 6680772"><p>Here's my speculation.</p><p></p><p>Feedback to the previous-to-last packet was that fighters and rogues needed something more, and they hit upon the idea of giving them more class features and then putting other options into a group of feats, so players could customize as they liked to fit whatever concept they had.</p><p></p><p>The feedback to the last packet has probably been uneven, with a lot of folks saying they liked the Fighting Styles, and that while they like the class features, it seems the fighter doesn't have a clear concept other than "does stuff in combat". So their solution has been to bring the Fighting Styles back, but buff them up to full subclasses with unique subclass features.</p><p></p><p>Ideally, what I'd like to see is each fighter subclass providing unique non-combat abilities for exploration and/or interaction, as well. One problem the Fighter (and to a lesser extent, the Rogue) has had versus other characters is a loss of class concept. Wizards, Clerics, and Monks all get extra skills because regardless of tradition, deity, or martial art, those classes have a concept. Clerics are priests; they should have Religion. Wizards study; they should have Lore skills. But there's been a tendency to want to keep the Fighter conceptually open so people can use them to make knights, gladiators, archers, duelists, and what have you. But if they beef up the old Fighting Styles to full-fledged subclasses, then they can go ahead and give those subclasses extra skills or traits, or the like, so that they are as well-rounded as other classes.</p><p></p><p>We'll still have to wait and see, but what this does give me hope for is that the design team is looking to give the Fighter Nice Things. It's nice to have, say, Knight as a background, because then you can do cool things like have a knightly cleric, a knightly mage, even a knightly rogue. But whither the fighter? If they make a Knight subclass for the fighter, then they can still have those cool things and make the knightly fighter distinct. Likewise with a Scout Fighter, you can have a commando-type scout, vs. a Scout Rogue, who may be more of a James Bond-type.</p></blockquote><p></p>
[QUOTE="Iosue, post: 6125316, member: 6680772"] Here's my speculation. Feedback to the previous-to-last packet was that fighters and rogues needed something more, and they hit upon the idea of giving them more class features and then putting other options into a group of feats, so players could customize as they liked to fit whatever concept they had. The feedback to the last packet has probably been uneven, with a lot of folks saying they liked the Fighting Styles, and that while they like the class features, it seems the fighter doesn't have a clear concept other than "does stuff in combat". So their solution has been to bring the Fighting Styles back, but buff them up to full subclasses with unique subclass features. Ideally, what I'd like to see is each fighter subclass providing unique non-combat abilities for exploration and/or interaction, as well. One problem the Fighter (and to a lesser extent, the Rogue) has had versus other characters is a loss of class concept. Wizards, Clerics, and Monks all get extra skills because regardless of tradition, deity, or martial art, those classes have a concept. Clerics are priests; they should have Religion. Wizards study; they should have Lore skills. But there's been a tendency to want to keep the Fighter conceptually open so people can use them to make knights, gladiators, archers, duelists, and what have you. But if they beef up the old Fighting Styles to full-fledged subclasses, then they can go ahead and give those subclasses extra skills or traits, or the like, so that they are as well-rounded as other classes. We'll still have to wait and see, but what this does give me hope for is that the design team is looking to give the Fighter Nice Things. It's nice to have, say, Knight as a background, because then you can do cool things like have a knightly cleric, a knightly mage, even a knightly rogue. But whither the fighter? If they make a Knight subclass for the fighter, then they can still have those cool things and make the knightly fighter distinct. Likewise with a Scout Fighter, you can have a commando-type scout, vs. a Scout Rogue, who may be more of a James Bond-type. [/QUOTE]
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