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L&L: Subclasses
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<blockquote data-quote="Sadrik" data-source="post: 6125643" data-attributes="member: 14506"><p>Why can't specialties and sub-classes occupy the same design space?</p><p></p><p>I mean really, both offer little packets of abilities, call them feats or class features. Write up specialties with enough interesting fluff and you basically have sub-classes. In fact they have stated that PrCs/Paragon paths are doing this anyway. Why not do it like that anyway for the specialties.</p><p></p><p>I like the idea of a fighter selecting a deity or a cleric selecting an oath or even a ranger selecting a circle. Why not? If a sub-class is just a specialty these kinds of things could happen and it would be very cool.</p><p></p><p>The fighter with 2 specialties and the rogue with 2 backgrounds! I thought this was simple and a very attractive way of handling the two classes. Sub-classes have apparently reared up because of the optional feat issue. But honestly why? Because Fighters and Rogues would look pretty plain without using backgrounds and specialties. In a game without specialties and backgrounds, why not say a fighter gets one anyway and a rogue gets a background anyway. This gels with some peoples argument that they want the fighter to have unique abilities and it could be true for the rogue with backgrounds.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 6125643, member: 14506"] Why can't specialties and sub-classes occupy the same design space? I mean really, both offer little packets of abilities, call them feats or class features. Write up specialties with enough interesting fluff and you basically have sub-classes. In fact they have stated that PrCs/Paragon paths are doing this anyway. Why not do it like that anyway for the specialties. I like the idea of a fighter selecting a deity or a cleric selecting an oath or even a ranger selecting a circle. Why not? If a sub-class is just a specialty these kinds of things could happen and it would be very cool. The fighter with 2 specialties and the rogue with 2 backgrounds! I thought this was simple and a very attractive way of handling the two classes. Sub-classes have apparently reared up because of the optional feat issue. But honestly why? Because Fighters and Rogues would look pretty plain without using backgrounds and specialties. In a game without specialties and backgrounds, why not say a fighter gets one anyway and a rogue gets a background anyway. This gels with some peoples argument that they want the fighter to have unique abilities and it could be true for the rogue with backgrounds. [/QUOTE]
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L&L: Subclasses
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