Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
L&L: Subclasses
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 6125947" data-attributes="member: 7006"><p>There's no false choice. If you want to make a Pirate Samurai... go ahead! But you can do that the same way as when I suggested the person chose to be a pirate in the previous post-- the player said "My character is a pirate." He just made that decision. It wasn't the game assigning him a specialty of "pirate" or a background of "pirate" or a class of "pirate" or anything like that. His character concept was a pirate and he build the character to BE a pirate. But unlike these Fighter sub-classes... none of the other choice points he makes (from race to class to background) run <em>counter</em> to that choice.</p><p></p><p>By the same token... if that player decided his character concept was Samurai Pirate... he can put that story and fluff onto his character without any need for the game to do it for him right at the beginning. But what happens when he goes through the whole character design process and then finds out that he wanted his Pirate Samurai to be lightly armored and focus on light weapons... and yet the only Fighter sub-class whose expertise dice (or whatever mechanic the fighter now has) goes towards light armor and light weapons is a SCOUT... well, now he has to be a Pirate Samurai Scout! For absolutely no reason.</p><p></p><p>I really just cannot see what is gained by making Fighter sub-classes JOBS, rather than fighting styles or weapon groups. I just can't. It's a proliferation of fluff that adds only a little to a small subset of characters, but <em>changes</em> most other Fighter characters completely on their head when the player doesn't want it.</p><p></p><p>And as far as your continued use of the Assassin as an example... I'm not exactly crazy about the rogue schemes in that way either.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6125947, member: 7006"] There's no false choice. If you want to make a Pirate Samurai... go ahead! But you can do that the same way as when I suggested the person chose to be a pirate in the previous post-- the player said "My character is a pirate." He just made that decision. It wasn't the game assigning him a specialty of "pirate" or a background of "pirate" or a class of "pirate" or anything like that. His character concept was a pirate and he build the character to BE a pirate. But unlike these Fighter sub-classes... none of the other choice points he makes (from race to class to background) run [I]counter[/I] to that choice. By the same token... if that player decided his character concept was Samurai Pirate... he can put that story and fluff onto his character without any need for the game to do it for him right at the beginning. But what happens when he goes through the whole character design process and then finds out that he wanted his Pirate Samurai to be lightly armored and focus on light weapons... and yet the only Fighter sub-class whose expertise dice (or whatever mechanic the fighter now has) goes towards light armor and light weapons is a SCOUT... well, now he has to be a Pirate Samurai Scout! For absolutely no reason. I really just cannot see what is gained by making Fighter sub-classes JOBS, rather than fighting styles or weapon groups. I just can't. It's a proliferation of fluff that adds only a little to a small subset of characters, but [I]changes[/I] most other Fighter characters completely on their head when the player doesn't want it. And as far as your continued use of the Assassin as an example... I'm not exactly crazy about the rogue schemes in that way either. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
L&L: Subclasses
Top