Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
L&L: The Challenges of High Level Play
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mark CMG" data-source="post: 5825370" data-attributes="member: 10479"><p>I can hardly even begin to point out all of the problems with the thinking behind this assertion. He's washing his hands of the responsibility for how he is about to marginalize and mischaracterize a huge group of people who have a plethora of, sometimes unrelated, problems with high level gaming in D&D (often not in other systems). He's already tried to marginalize people who suggest limiting the level with a clever first paragraph that neatly sidesteps the obvious answer. Don't make a game the same way except that it stops at a given level of supposed breakdown, make a game of fewer levels that packs all of the good stuff into the levels it has.</p><p></p><p>I know, I know, they need to sell lots of books and having lots of levels seems like a natural solution to that corporate mandate. Couple that with the Spinal Tap Amp Effect: if the dial goes up to eleven certain people will be believe that is meaningful. Apparently for D&D, it's easier to change the numbers around the dial than to address what those numbers mean. I think some folks at WotC need to get their head out of their amp.</p></blockquote><p></p>
[QUOTE="Mark CMG, post: 5825370, member: 10479"] I can hardly even begin to point out all of the problems with the thinking behind this assertion. He's washing his hands of the responsibility for how he is about to marginalize and mischaracterize a huge group of people who have a plethora of, sometimes unrelated, problems with high level gaming in D&D (often not in other systems). He's already tried to marginalize people who suggest limiting the level with a clever first paragraph that neatly sidesteps the obvious answer. Don't make a game the same way except that it stops at a given level of supposed breakdown, make a game of fewer levels that packs all of the good stuff into the levels it has. I know, I know, they need to sell lots of books and having lots of levels seems like a natural solution to that corporate mandate. Couple that with the Spinal Tap Amp Effect: if the dial goes up to eleven certain people will be believe that is meaningful. Apparently for D&D, it's easier to change the numbers around the dial than to address what those numbers mean. I think some folks at WotC need to get their head out of their amp. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
L&L: The Challenges of High Level Play
Top