Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
L&L: The Challenges of High Level Play
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kitsune9" data-source="post: 5827109" data-attributes="member: 18507"><p>My take on high-level play is that I love it personally. I never got to use it in 1e, never got to use it in BECMI, had only one campaign go to 14th level before we got tired of it in 2e, but ran campaigns that ended in high-level in 3.0, 3.5 and now Pathfinder. I think I agree with Monte's assessment in that high-level play changes, but it doesn't break down. Here's been my experiences:</p><p></p><p>1. At high-level, the "adventure as a journey" modules are dumb. I have to put in encounters at the fixed locations the players are going to be at instead of assuming that they'll get on their horses and travel across the land to wherever they're headed. Odds are, they'll teleport, fly, or use some magical means that will avoid mundane planned encounters. If I'm not careful, clever divination spells and teleport will allow the players to go from Start to End and bypass Everything in Between in the first session. I have to plan my adventures with these spells and abilities in mind, not ban them because they're annoying.</p><p></p><p>2. Familiarity makes the game go faster. I like high-level play because I'm just as comfortable and familiar with it as I am with low-levels. The campaigns I played in ended at high level. The campaigns I ran ended at high-level. How many of you had DMs who started a campaign, but RL causes it to end after a few levels. Then when the DM says he's ready to get back into the game, it's "create a new character". Then the campaign goes a few levels, and the DM is bored. Create a new character, start a new campaign. Then the DM is burned out and someone else takes over, but it's create a new character, start a new campaign. Finally, when you get in a campaign where it looks like you're going to the Big Leagues, the game breaks down because both players and DM aren't familiar with the rules--they either hadn't used them or they're really really rusty at it. Not with my group. We slog through combat and everything. Figure out what doesn't work and what does, but don't give up.</p><p></p><p>3. High-level prep takes a lot more time. If you have more options at high level, that alone will add to any DM's prep time. If I was creating a baddie for my 1st level group and building him from scratch--15 min and I'm done. When I created a baddie for my 22nd level group and buildingg him from scratch--4 hours and I'm done. The 4 hour baddie was killed in the first round (failed Will save). As a DM, I don't mind the extra prep time to put in the effort for my high-level encounters, but I know of others who absolutely think that any prep time beyond 15 minutes for any adventure at any level the game is not worth playing.</p></blockquote><p></p>
[QUOTE="kitsune9, post: 5827109, member: 18507"] My take on high-level play is that I love it personally. I never got to use it in 1e, never got to use it in BECMI, had only one campaign go to 14th level before we got tired of it in 2e, but ran campaigns that ended in high-level in 3.0, 3.5 and now Pathfinder. I think I agree with Monte's assessment in that high-level play changes, but it doesn't break down. Here's been my experiences: 1. At high-level, the "adventure as a journey" modules are dumb. I have to put in encounters at the fixed locations the players are going to be at instead of assuming that they'll get on their horses and travel across the land to wherever they're headed. Odds are, they'll teleport, fly, or use some magical means that will avoid mundane planned encounters. If I'm not careful, clever divination spells and teleport will allow the players to go from Start to End and bypass Everything in Between in the first session. I have to plan my adventures with these spells and abilities in mind, not ban them because they're annoying. 2. Familiarity makes the game go faster. I like high-level play because I'm just as comfortable and familiar with it as I am with low-levels. The campaigns I played in ended at high level. The campaigns I ran ended at high-level. How many of you had DMs who started a campaign, but RL causes it to end after a few levels. Then when the DM says he's ready to get back into the game, it's "create a new character". Then the campaign goes a few levels, and the DM is bored. Create a new character, start a new campaign. Then the DM is burned out and someone else takes over, but it's create a new character, start a new campaign. Finally, when you get in a campaign where it looks like you're going to the Big Leagues, the game breaks down because both players and DM aren't familiar with the rules--they either hadn't used them or they're really really rusty at it. Not with my group. We slog through combat and everything. Figure out what doesn't work and what does, but don't give up. 3. High-level prep takes a lot more time. If you have more options at high level, that alone will add to any DM's prep time. If I was creating a baddie for my 1st level group and building him from scratch--15 min and I'm done. When I created a baddie for my 22nd level group and buildingg him from scratch--4 hours and I'm done. The 4 hour baddie was killed in the first round (failed Will save). As a DM, I don't mind the extra prep time to put in the effort for my high-level encounters, but I know of others who absolutely think that any prep time beyond 15 minutes for any adventure at any level the game is not worth playing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
L&L: The Challenges of High Level Play
Top