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L&L: The Challenges of High Level Play
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<blockquote data-quote="pemerton" data-source="post: 5827423" data-attributes="member: 42582"><p>The question is - why can't this be handled as a particular instantiation of whatever general technique is used to resolve conflicts/encounters in the system? Of course you need the relevant aspects of PC build to feed into it, and also guidelines on how to apply the general mechanics in this particular situation - which underpins my complaint about 4e, because in 4e this should be a skill challenge (that's the only salient resolution system) but there (i) are no guidelines for what skills a Knight Commander uses, (ii) no guidelines for how being a Knight Commander differes here from being (sY) a Demonskin Adept, and (iii) no guidelines for what difference it might make to the resolution if I have X troops or Y terrain or whatever else.</p><p></p><p>I could be wrong, but I'm guessing the number of players who used War Machine or Battlesystem or Spells and Swords or Birthright was low, or we would see that market still being tapped.</p><p></p><p>Again, this needs guidelines to handle it. And other possible situations - say, negotiating a treaty - need similar guidelines too (what is the effect of one of the PCs successfully bribing a negotiating NPC, for example?). I'm sceptical about the utility and viability of producing a whole new subsystem for each sort of situation - it puts too big a demand on the development of both action resolution and PC build mechanics.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5827423, member: 42582"] The question is - why can't this be handled as a particular instantiation of whatever general technique is used to resolve conflicts/encounters in the system? Of course you need the relevant aspects of PC build to feed into it, and also guidelines on how to apply the general mechanics in this particular situation - which underpins my complaint about 4e, because in 4e this should be a skill challenge (that's the only salient resolution system) but there (i) are no guidelines for what skills a Knight Commander uses, (ii) no guidelines for how being a Knight Commander differes here from being (sY) a Demonskin Adept, and (iii) no guidelines for what difference it might make to the resolution if I have X troops or Y terrain or whatever else. I could be wrong, but I'm guessing the number of players who used War Machine or Battlesystem or Spells and Swords or Birthright was low, or we would see that market still being tapped. Again, this needs guidelines to handle it. And other possible situations - say, negotiating a treaty - need similar guidelines too (what is the effect of one of the PCs successfully bribing a negotiating NPC, for example?). I'm sceptical about the utility and viability of producing a whole new subsystem for each sort of situation - it puts too big a demand on the development of both action resolution and PC build mechanics. [/QUOTE]
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