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L&L: The Challenges of High Level Play
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<blockquote data-quote="Dausuul" data-source="post: 5827564" data-attributes="member: 58197"><p>It seems like your "guidelines on how to apply the general mechanics in this situation" are the same as what I'm asking for: A rules framework for resolving mass combat. If it uses PC skills as a basis, that's fine by me. It certainly doesn't have to look like the BD&D War Machine, which was kind of a mess. All I ask is that there be a coherent, functional system for PCs commanding armies and governing dominions. If it can be built out of the existing rules, all the better.</p><p></p><p>(Although I see 4E's skill challenge "rules" as a way of saying, "If you want to build your own mechanics to handle a social encounter or some such, here's a starting point." A straight-up, by-the-book skill challenge is one of the most boring and pointless subsystems I've ever met in an RPG; so much so that I refuse to believe that was how it was meant to be used.)</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5827564, member: 58197"] It seems like your "guidelines on how to apply the general mechanics in this situation" are the same as what I'm asking for: A rules framework for resolving mass combat. If it uses PC skills as a basis, that's fine by me. It certainly doesn't have to look like the BD&D War Machine, which was kind of a mess. All I ask is that there be a coherent, functional system for PCs commanding armies and governing dominions. If it can be built out of the existing rules, all the better. (Although I see 4E's skill challenge "rules" as a way of saying, "If you want to build your own mechanics to handle a social encounter or some such, here's a starting point." A straight-up, by-the-book skill challenge is one of the most boring and pointless subsystems I've ever met in an RPG; so much so that I refuse to believe that was how it was meant to be used.) [/QUOTE]
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L&L: The Challenges of High Level Play
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