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L&L: These are not the rules you're looking for
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<blockquote data-quote="Chris_Nightwing" data-source="post: 5861971" data-attributes="member: 882"><p>To follow up [MENTION=63508]Minigiant[/MENTION], I would add that if you tried to deviate from your given class role in 4E, you would often find yourself in the 'useless bard' situation.</p><p></p><p>I was most disappointed with the Ranger, because as written you deal damage, a lot of damage. There were few options that allowed you to act as a defender, which was (in my mind) a great Ranger archetype, especially with an animal companion.</p><p></p><p>It also led to 'well, the character is a leader so they must heal' type mechanic. Hence Warlords healing (which wasn't to everyone's taste), rather than say, providing temporary hitpoints or damage reduction.</p><p></p><p>As for solutions, well, I think that there are ways in which each class can fulfil each combat role, but even seeing it that way limits your design choices. Build the classes on the basis of what they ought to be able to do, rather than finding ways for them to be able to do things in four distinct categories.</p></blockquote><p></p>
[QUOTE="Chris_Nightwing, post: 5861971, member: 882"] To follow up [MENTION=63508]Minigiant[/MENTION], I would add that if you tried to deviate from your given class role in 4E, you would often find yourself in the 'useless bard' situation. I was most disappointed with the Ranger, because as written you deal damage, a lot of damage. There were few options that allowed you to act as a defender, which was (in my mind) a great Ranger archetype, especially with an animal companion. It also led to 'well, the character is a leader so they must heal' type mechanic. Hence Warlords healing (which wasn't to everyone's taste), rather than say, providing temporary hitpoints or damage reduction. As for solutions, well, I think that there are ways in which each class can fulfil each combat role, but even seeing it that way limits your design choices. Build the classes on the basis of what they ought to be able to do, rather than finding ways for them to be able to do things in four distinct categories. [/QUOTE]
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