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L&L: These are not the rules you're looking for
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 5862107"><p>But you aren't the only person playing D&D. Many of us want more from the game than combat focused characters.</p><p></p><p>That said, even if we accept your premise that D&D ought to be dungeon and cave dive focused, that doesn't mean every character should be built for combat. And historically it hasn't meant that. Thieves were not good at combat until at least 3E (they were good at thieving, detecting traps and sneaking around--backstab was a good bone to have in combat but didn't balance them out against other characters that ar exceeded their combat skills). </p><p></p><p>For me though the bottom line is this, treating D&D like a combat board game, where everyone needs to be good at something in combat limits my options and reduces my enjoyment of the game. Far better to open up the game to charcaters good at exploration or social situations, and have optional add-ons to make every good at combat if that is your goal. Ever since I started playing in the 80s, non combat charactes have been a feature of our games.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 5862107"] But you aren't the only person playing D&D. Many of us want more from the game than combat focused characters. That said, even if we accept your premise that D&D ought to be dungeon and cave dive focused, that doesn't mean every character should be built for combat. And historically it hasn't meant that. Thieves were not good at combat until at least 3E (they were good at thieving, detecting traps and sneaking around--backstab was a good bone to have in combat but didn't balance them out against other characters that ar exceeded their combat skills). For me though the bottom line is this, treating D&D like a combat board game, where everyone needs to be good at something in combat limits my options and reduces my enjoyment of the game. Far better to open up the game to charcaters good at exploration or social situations, and have optional add-ons to make every good at combat if that is your goal. Ever since I started playing in the 80s, non combat charactes have been a feature of our games. [/QUOTE]
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L&L: These are not the rules you're looking for
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