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L&L: These are not the rules you're looking for
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<blockquote data-quote="UngeheuerLich" data-source="post: 5862293" data-attributes="member: 59057"><p>damn... misclicked... don´t look at the xp line above... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I like this article. I like to ignore rules. My group constantly gets imbalanced magic items. I tend to ignore the battle grid and never used a treasure parcel, instead i rolled for random encounters. I ignored most of the balnced encounter advise, but used the suggested xp values as guidelines.</p><p></p><p>It mostly worked.</p><p></p><p>I like this approach in 5e.</p><p></p><p>But: i liked the initial idea of roles: If you fall back to at wills, you can still do your base role in combat. The PHB fighter, with striker like dailies and encounters can still defend, when everything else is used. The thief always has sneak attack to fall back to etc.</p><p></p><p>So as far as roles go, no universal mechanic needed, but something that any class can do all day long.</p><p>The cleric should be able to invoke the power of god to temporarily buff your party, the wizard should have some at will tricks at its hand (even if they are just cantrips like ghost sound etc)</p><p>the fighter should always be abe to draw his sword and say: "you shall not pass"</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 5862293, member: 59057"] damn... misclicked... don´t look at the xp line above... ;) I like this article. I like to ignore rules. My group constantly gets imbalanced magic items. I tend to ignore the battle grid and never used a treasure parcel, instead i rolled for random encounters. I ignored most of the balnced encounter advise, but used the suggested xp values as guidelines. It mostly worked. I like this approach in 5e. But: i liked the initial idea of roles: If you fall back to at wills, you can still do your base role in combat. The PHB fighter, with striker like dailies and encounters can still defend, when everything else is used. The thief always has sneak attack to fall back to etc. So as far as roles go, no universal mechanic needed, but something that any class can do all day long. The cleric should be able to invoke the power of god to temporarily buff your party, the wizard should have some at will tricks at its hand (even if they are just cantrips like ghost sound etc) the fighter should always be abe to draw his sword and say: "you shall not pass" [/QUOTE]
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L&L: These are not the rules you're looking for
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