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L&L: These are not the rules you're looking for
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<blockquote data-quote="Hussar" data-source="post: 5862908" data-attributes="member: 22779"><p>Thing is, while the verbiage might be different, it really isn't a huge shift. Sure, the fighter might not mark. Ok, fine, so, you've just made a Slayer and called it a fighter. OTOH, even in the PHB, you can make a fighter that isn't really a defender (or not a great one) pretty easily. </p><p></p><p>The argument has always been that role foces you into a single type of character. All defenders MUST be the same, because they're defenders right? </p><p></p><p>About the only role that I would argue is forced is the leader one. Other classes just don't get the healing abilities. And that should be changed. I have no problems with the healer wizard. But, pretty much all classes have their primary role and can, with very little work, be competitive in any other role. </p><p></p><p>So, if you're new to the game, you can stick to the role that's given and have a solid character that does what it says on the box. Or, you can deviate from that and make a character that maybe isn't as good as another specialist in that area, but, is certainly competitive with any other role.</p><p></p><p>Yes, role means that the majority of powers for a class of that role will be focused on that role. But, there are more than enough options, even in core, to not have to follow that.</p><p></p><p>Thus, role is more simply advice than actual straight jacket. You certainly aren't forced by the mechanics to follow a single role, nor, given easy retraining and the sheer number of powers, are you forced into a single role for the career of the character.</p><p></p><p>OTOH, by saying what he's saying, it makes all the critics deliriously happy. Look at the responses in the first three pages of this thread. The biggest 4e critics have all chimed in on how fantastic it is that role is being changed in 5e. But, when you get right down to it, nothing is really changing, just the verbiage.</p><p></p><p>Presentation was always the biggest issue in 4e.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5862908, member: 22779"] Thing is, while the verbiage might be different, it really isn't a huge shift. Sure, the fighter might not mark. Ok, fine, so, you've just made a Slayer and called it a fighter. OTOH, even in the PHB, you can make a fighter that isn't really a defender (or not a great one) pretty easily. The argument has always been that role foces you into a single type of character. All defenders MUST be the same, because they're defenders right? About the only role that I would argue is forced is the leader one. Other classes just don't get the healing abilities. And that should be changed. I have no problems with the healer wizard. But, pretty much all classes have their primary role and can, with very little work, be competitive in any other role. So, if you're new to the game, you can stick to the role that's given and have a solid character that does what it says on the box. Or, you can deviate from that and make a character that maybe isn't as good as another specialist in that area, but, is certainly competitive with any other role. Yes, role means that the majority of powers for a class of that role will be focused on that role. But, there are more than enough options, even in core, to not have to follow that. Thus, role is more simply advice than actual straight jacket. You certainly aren't forced by the mechanics to follow a single role, nor, given easy retraining and the sheer number of powers, are you forced into a single role for the career of the character. OTOH, by saying what he's saying, it makes all the critics deliriously happy. Look at the responses in the first three pages of this thread. The biggest 4e critics have all chimed in on how fantastic it is that role is being changed in 5e. But, when you get right down to it, nothing is really changing, just the verbiage. Presentation was always the biggest issue in 4e. [/QUOTE]
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