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L&L: These are not the rules you're looking for
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<blockquote data-quote="howandwhy99" data-source="post: 5863754" data-attributes="member: 3192"><p>Classes are roles (fantasy social roles) and archetypes (fantasy ones in the D&D genre).</p><p></p><p>They are also scopes for the players playing the game. Pick a Magic-User and you'll be exploring magic and getting XP for mastering elements of it. Does this mean the character shouldn't don armor and hack away with a sword? No, but they are not as good at being a Fighting-Man unless they have it as another class. (In fact, M-Us score the least combat rating of the core four).</p><p></p><p>Roles are not the manner in which one excels in combat. Classes are the defined scope of the game the character is built to excel in. As all of the classes overlap non-combat class abilities can be used to succeed in combat and other non-class activities. As combat is pretty central I can understand how classes could be construed as combat roles though.</p><p></p><p>[sblock]<img src="http://i192.photobucket.com/albums/z167/Great_WhiteSnark/Operating_System_Venn_Diagram.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]"You Wish" is pretty much confrontation (combat) and resources (treasure) in D&D. Everyone is doing one to get the other, but ends and means are not necessarily the same for each class. This means we ally and share or we go our own way. Going it alone is far more difficult as the world doesn't get easier just for 1 character, so you're still going to need to hire help if nothing else.</p><p></p><p>Also, Sub-classes could be brought back to highlight what primary class role each focuses on in general. Then we can have the standard Cleric with a second highest fighting ability, yet have their scope be substantially different than a holy warrior's Paladin scope. Sub-classes overlap their core classes, sometimes borrowing from other classes, sometimes creating their own niche, frequently not using all of the core class they are under. Think of them as specialized custom classes unique to a setting, though the core 3-4 are already setting defining.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5863754, member: 3192"] Classes are roles (fantasy social roles) and archetypes (fantasy ones in the D&D genre). They are also scopes for the players playing the game. Pick a Magic-User and you'll be exploring magic and getting XP for mastering elements of it. Does this mean the character shouldn't don armor and hack away with a sword? No, but they are not as good at being a Fighting-Man unless they have it as another class. (In fact, M-Us score the least combat rating of the core four). Roles are not the manner in which one excels in combat. Classes are the defined scope of the game the character is built to excel in. As all of the classes overlap non-combat class abilities can be used to succeed in combat and other non-class activities. As combat is pretty central I can understand how classes could be construed as combat roles though. [sblock][IMG]http://i192.photobucket.com/albums/z167/Great_WhiteSnark/Operating_System_Venn_Diagram.jpg[/IMG][/sblock]"You Wish" is pretty much confrontation (combat) and resources (treasure) in D&D. Everyone is doing one to get the other, but ends and means are not necessarily the same for each class. This means we ally and share or we go our own way. Going it alone is far more difficult as the world doesn't get easier just for 1 character, so you're still going to need to hire help if nothing else. Also, Sub-classes could be brought back to highlight what primary class role each focuses on in general. Then we can have the standard Cleric with a second highest fighting ability, yet have their scope be substantially different than a holy warrior's Paladin scope. Sub-classes overlap their core classes, sometimes borrowing from other classes, sometimes creating their own niche, frequently not using all of the core class they are under. Think of them as specialized custom classes unique to a setting, though the core 3-4 are already setting defining. [/QUOTE]
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