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L&L: These are not the rules you're looking for
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<blockquote data-quote="MoxieFu" data-source="post: 5864156" data-attributes="member: 41849"><p>Mike said in the original article:</p><p></p><p>"I like creating a character based on an image in my head, not a to-do list."</p><p></p><p>The role of the character is what the player makes of the class. The rules are there to serve the game and not vice-versa. If a rule gets in the way of the game, then the rule goes. </p><p></p><p>I am okay with roles as a guideline, but I don't want Roles forced on me. That capitalization is there for a reason. People have been claiming that roles have always been part of of the game and I don't dispute that. But I will disagree that "Roles" have always been part of the game.</p><p></p><p>A character's role can shift during the course of an adventure as can the role of the entire party. They may start out trying to gather information as stealthily as possible and then shift into a mode where they need to deliver the strongest first strike they possibly can on an enemy that they have discovered. They may then need to fall into a defensive posture and try to leave the area. Changing from one "role" to another requires flexibility of the party and the characters within the party.</p><p></p><p>This is a case where circumstance is dictating the role of a character and not the class design. Flexibility in the class design will allow the character to extend beyond the Role that was initially intended.</p></blockquote><p></p>
[QUOTE="MoxieFu, post: 5864156, member: 41849"] Mike said in the original article: "I like creating a character based on an image in my head, not a to-do list." The role of the character is what the player makes of the class. The rules are there to serve the game and not vice-versa. If a rule gets in the way of the game, then the rule goes. I am okay with roles as a guideline, but I don't want Roles forced on me. That capitalization is there for a reason. People have been claiming that roles have always been part of of the game and I don't dispute that. But I will disagree that "Roles" have always been part of the game. A character's role can shift during the course of an adventure as can the role of the entire party. They may start out trying to gather information as stealthily as possible and then shift into a mode where they need to deliver the strongest first strike they possibly can on an enemy that they have discovered. They may then need to fall into a defensive posture and try to leave the area. Changing from one "role" to another requires flexibility of the party and the characters within the party. This is a case where circumstance is dictating the role of a character and not the class design. Flexibility in the class design will allow the character to extend beyond the Role that was initially intended. [/QUOTE]
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