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<blockquote data-quote="Kynn" data-source="post: 5864848" data-attributes="member: 36754"><p>But you can just choose the ones which do.</p><p></p><p>Here's Brother Gregg the Unworthy:</p><p></p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Brother Gregg, level 7</p><p>Human, Cleric (Templar)</p><p>Cleric Option: Healer's Lore</p><p>Human Power Selection Option: Heroic Effort</p><p> </p><p>FINAL ABILITY SCORES</p><p>STR 8, CON 10, DEX 13, INT 16, WIS 18, CHA 14</p><p> </p><p>STARTING ABILITY SCORES</p><p>STR 8, CON 10, DEX 13, INT 15, WIS 15, CHA 14</p><p> </p><p> </p><p>AC: 19 Fort: 14 Ref: 17 Will: 20</p><p>HP: 52 Surges: 7 Surge Value: 13</p><p> </p><p>TRAINED SKILLS</p><p>Arcana +14, Diplomacy +11, History +14, Insight +13, Perception +13, Religion +14</p><p> </p><p>UNTRAINED SKILLS</p><p>Acrobatics +6, Athletics +4, Bluff +8, Dungeoneering +10, Endurance +5, Heal +10, Intimidate +8, Nature +10, Stealth +6, Streetwise +8, Thievery +6</p><p> </p><p>POWERS</p><p>Basic Attack: Melee Basic Attack</p><p>Basic Attack: Ranged Basic Attack</p><p>Human Racial Power: Heroic Effort</p><p>Cleric Feature: Divine Fortune</p><p>Cleric Attack: Punish the Profane</p><p>Cleric Utility: Healing Word</p><p>Bard Feature: Majestic Word</p><p>Cleric Attack 1: Battle Cleric's Weapon Mastery</p><p>Cleric Attack 1: Weapon of Divine Protection</p><p>Cleric Attack 1: Weapon of Enforced Serenity</p><p>Cleric Attack 1: Gift of Incomparable Strength</p><p>Cleric Utility 2: Divine Skill</p><p>Cleric Attack 3: Words Are Not Enough</p><p>Cleric Attack 5: Rune of Peace</p><p>Cleric Utility 6: Holy Lantern</p><p>Cleric Attack 7: Awe Strike</p><p> </p><p>FEATS</p><p>Level 1: Bardic Knowledge</p><p>Level 1: Ritual Caster</p><p>Level 1: Bardic Dilettante</p><p>Level 2: Bard of All Trades</p><p>Level 4: Disciple of Lore</p><p>Level 6: Building Camaraderie</p><p> </p><p>ITEMS</p><p>Ritual Book</p><p>Comprehend Language</p><p>Create Holy Water</p><p>Dust of Arcane Insight</p><p>Map of Unseen Lands</p><p>Bag of Holding</p><p>Animal Messenger</p><p>Portend Weather</p><p>Make Whole</p><p>Create Campsite</p><p>Tenser's Floating Disk</p><p>Silence</p><p>Hold Portal</p><p>Brew Potion</p><p>Alarm</p><p>Seek Rumor</p><p>Water Walk</p><p>Endure Elements</p><p>Continual Light</p><p>Read Omens</p><p>Fluid Funds</p><p>Detect Secret Doors</p><p>Delay Affliction</p><p>Adventurer's Kit</p><p>Chainmail x1</p><p>Holy Symbol x2</p><p>Greatclub x1</p><p>Residuum (Any)</p><p>====== End ======</p><p></p><p>He's terrible in combat, but he can do a heck of a lot of stuff outside of combat.</p></blockquote><p></p>
[QUOTE="Kynn, post: 5864848, member: 36754"] But you can just choose the ones which do. Here's Brother Gregg the Unworthy: ====== Created Using Wizards of the Coast D&D Character Builder ====== Brother Gregg, level 7 Human, Cleric (Templar) Cleric Option: Healer's Lore Human Power Selection Option: Heroic Effort FINAL ABILITY SCORES STR 8, CON 10, DEX 13, INT 16, WIS 18, CHA 14 STARTING ABILITY SCORES STR 8, CON 10, DEX 13, INT 15, WIS 15, CHA 14 AC: 19 Fort: 14 Ref: 17 Will: 20 HP: 52 Surges: 7 Surge Value: 13 TRAINED SKILLS Arcana +14, Diplomacy +11, History +14, Insight +13, Perception +13, Religion +14 UNTRAINED SKILLS Acrobatics +6, Athletics +4, Bluff +8, Dungeoneering +10, Endurance +5, Heal +10, Intimidate +8, Nature +10, Stealth +6, Streetwise +8, Thievery +6 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Human Racial Power: Heroic Effort Cleric Feature: Divine Fortune Cleric Attack: Punish the Profane Cleric Utility: Healing Word Bard Feature: Majestic Word Cleric Attack 1: Battle Cleric's Weapon Mastery Cleric Attack 1: Weapon of Divine Protection Cleric Attack 1: Weapon of Enforced Serenity Cleric Attack 1: Gift of Incomparable Strength Cleric Utility 2: Divine Skill Cleric Attack 3: Words Are Not Enough Cleric Attack 5: Rune of Peace Cleric Utility 6: Holy Lantern Cleric Attack 7: Awe Strike FEATS Level 1: Bardic Knowledge Level 1: Ritual Caster Level 1: Bardic Dilettante Level 2: Bard of All Trades Level 4: Disciple of Lore Level 6: Building Camaraderie ITEMS Ritual Book Comprehend Language Create Holy Water Dust of Arcane Insight Map of Unseen Lands Bag of Holding Animal Messenger Portend Weather Make Whole Create Campsite Tenser's Floating Disk Silence Hold Portal Brew Potion Alarm Seek Rumor Water Walk Endure Elements Continual Light Read Omens Fluid Funds Detect Secret Doors Delay Affliction Adventurer's Kit Chainmail x1 Holy Symbol x2 Greatclub x1 Residuum (Any) ====== End ====== He's terrible in combat, but he can do a heck of a lot of stuff outside of combat. [/QUOTE]
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