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L&L: These are not the rules you're looking for
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<blockquote data-quote="DEFCON 1" data-source="post: 5865022" data-attributes="member: 7006"><p>Actually... if this quote is truly your real issue... then it seems like we're actually talking about two different things here.</p><p></p><p>If the real issue here for you is that 4E's primary game mechanics in the books all fall mainly under the umbrella of 'combat'... then you're absolutely correct. If you look at the number of pages of rules text in the PH that are how combat works and what a PC can do in combat... then yes, absolutely, you're right. And in that regard, it does make all the class seem as though they are <em>about</em> combat (since that's what most of their rules all deal with).</p><p></p><p>I'm right there with you on that score. And if your point is that you'd like to see classes who have <em>less rules about combat</em> attributed to it... then yeah, I understand completely and in many ways agree with you. I think it'd be great if there were many more game rules in D&D that deal with the exploration and interaction pillars than what we currently have, since the only real game mechanics in 4E for both are 'skill challenges'. But that's a single mechanic in use for two pillars, both only really involving skills (and whose mechanics are in no way as in-depth a system as 4E's combat is.)</p><p></p><p>So I think I'm getting closer in understanding what you mean. It's not that you need some classes to be inherently bad at something (like combat)... you just don't want most of the game rules to <em>focus</em> on one aspect of the game at the expense of all the others. Because what 4E does right now is give the impression that all classes are about combat since most of the rules found in each class section primarily help to describe and accomplish it.</p><p></p><p>Thus, if 5E has more comprehensive exploration and interaction mechanics, some classes can have their rules and abilities primarily focus on those parts of the game, rather than combat. The combat rules for that class might be nothing more than listing its hit points, armor class, and basic attack. It's not that the class is BAD at combat necessarily... it's more that there's just few rules in the class description talking about it.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 5865022, member: 7006"] Actually... if this quote is truly your real issue... then it seems like we're actually talking about two different things here. If the real issue here for you is that 4E's primary game mechanics in the books all fall mainly under the umbrella of 'combat'... then you're absolutely correct. If you look at the number of pages of rules text in the PH that are how combat works and what a PC can do in combat... then yes, absolutely, you're right. And in that regard, it does make all the class seem as though they are [I]about[/I] combat (since that's what most of their rules all deal with). I'm right there with you on that score. And if your point is that you'd like to see classes who have [I]less rules about combat[/I] attributed to it... then yeah, I understand completely and in many ways agree with you. I think it'd be great if there were many more game rules in D&D that deal with the exploration and interaction pillars than what we currently have, since the only real game mechanics in 4E for both are 'skill challenges'. But that's a single mechanic in use for two pillars, both only really involving skills (and whose mechanics are in no way as in-depth a system as 4E's combat is.) So I think I'm getting closer in understanding what you mean. It's not that you need some classes to be inherently bad at something (like combat)... you just don't want most of the game rules to [I]focus[/I] on one aspect of the game at the expense of all the others. Because what 4E does right now is give the impression that all classes are about combat since most of the rules found in each class section primarily help to describe and accomplish it. Thus, if 5E has more comprehensive exploration and interaction mechanics, some classes can have their rules and abilities primarily focus on those parts of the game, rather than combat. The combat rules for that class might be nothing more than listing its hit points, armor class, and basic attack. It's not that the class is BAD at combat necessarily... it's more that there's just few rules in the class description talking about it. [/QUOTE]
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