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L&L: These are not the rules you're looking for
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<blockquote data-quote="Gryph" data-source="post: 5866068" data-attributes="member: 98071"><p>There are a lot of very valid and usefull plot and literary techniques that work well in books and film that fail miserably in a cooperative game.</p><p> </p><p>Even if a player is comfortable being a detriment to the team when the knives come out, doesn't mean that the other players are going to want to deal with carrying them and protecting them in every combat.</p><p> </p><p>Hirelings and NPCs are a good place to model your non-combat specialists. </p><p> </p><p>Even with that said, I'm not opposed to PCs having little to no combat capability but if they are in the core rules (or introduced later) players and DMs need strong advice laying out the pitfalls in such a choice. With care given to point out the possible impact on the other players enjoyment of the game and advice given on how they might work with different campaign styles. Such a PC is likely to be a great fit in a heavily intrigue/political/kingdom building sort of campaign.</p></blockquote><p></p>
[QUOTE="Gryph, post: 5866068, member: 98071"] There are a lot of very valid and usefull plot and literary techniques that work well in books and film that fail miserably in a cooperative game. Even if a player is comfortable being a detriment to the team when the knives come out, doesn't mean that the other players are going to want to deal with carrying them and protecting them in every combat. Hirelings and NPCs are a good place to model your non-combat specialists. Even with that said, I'm not opposed to PCs having little to no combat capability but if they are in the core rules (or introduced later) players and DMs need strong advice laying out the pitfalls in such a choice. With care given to point out the possible impact on the other players enjoyment of the game and advice given on how they might work with different campaign styles. Such a PC is likely to be a great fit in a heavily intrigue/political/kingdom building sort of campaign. [/QUOTE]
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