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<blockquote data-quote="NMcCoy" data-source="post: 5847909" data-attributes="member: 61546"><p>With the discussion of morale earlier, I see an opportunity here for something like this:</p><p></p><p style="margin-left: 20px">Turn Undead:</p> <p style="margin-left: 20px">As a standard action, a Cleric wielding a holy symbol can make a single Charisma check against the Morale rating of each undead creature in Close range, with success affecting the creature as described in that creature's tactics section.</p> <p style="margin-left: 20px"></p><p>It's pretty easy to see how this sort of thing can be generalized for other cool applications and modified by effects - a nearby necromancer could provide a bonus to his minions' Morale, a mage might buy a feat or feature to do similar things to elementals, a fighter might be able to make a check against the Morale of an adjacent foe when he kills someone with a crit, monsters could lose (or gain!) Morale upon taking heavy damage, etc. And since the effects of taking a hit to Morale could vary by critter, you still have lots of dynamics and discovery to work with - an animal might flee, a zombie might refuse to approach, a poltergeist might dissipate entirely.</p></blockquote><p></p>
[QUOTE="NMcCoy, post: 5847909, member: 61546"] With the discussion of morale earlier, I see an opportunity here for something like this: [INDENT]Turn Undead: As a standard action, a Cleric wielding a holy symbol can make a single Charisma check against the Morale rating of each undead creature in Close range, with success affecting the creature as described in that creature's tactics section. [/INDENT] It's pretty easy to see how this sort of thing can be generalized for other cool applications and modified by effects - a nearby necromancer could provide a bonus to his minions' Morale, a mage might buy a feat or feature to do similar things to elementals, a fighter might be able to make a check against the Morale of an adjacent foe when he kills someone with a crit, monsters could lose (or gain!) Morale upon taking heavy damage, etc. And since the effects of taking a hit to Morale could vary by critter, you still have lots of dynamics and discovery to work with - an animal might flee, a zombie might refuse to approach, a poltergeist might dissipate entirely. [/QUOTE]
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