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*Pathfinder & Starfinder
L&L Turning & Churning
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<blockquote data-quote="DonTadow" data-source="post: 5848129" data-attributes="member: 22622"><p>Bringing back actual turning as an effect increases difficulty on the DM, even in MEarls example, and thus does not sound like fun on my end. I can't tell u how many times i've dm'nd a full undead encounter and forgot which zombie was still runing or who came back and when. </p><p></p><p>Mechanically, you have to look at why the creature is doing what he does. Clerics are destroying undead. I don't want to deal with a conee and have to figure out who is running or not. From a combat point of view running creatures prolong the combat as now the party must chase and find everyone. Even before pathfinder, I use to make the sun channel ability automatic for all clerics. It's just easier to deal damage and be done with it. </p><p></p><p>I think the pathfinder approach mixed with the divine channeler has it right from an ease of mechanic point view. As a matter of fact, I recommend everyone picking up the divine channeler and assigning those special channeling abilities to each god. So instead of destroying undead (and just undead) clerics have options based on the god they serve.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 5848129, member: 22622"] Bringing back actual turning as an effect increases difficulty on the DM, even in MEarls example, and thus does not sound like fun on my end. I can't tell u how many times i've dm'nd a full undead encounter and forgot which zombie was still runing or who came back and when. Mechanically, you have to look at why the creature is doing what he does. Clerics are destroying undead. I don't want to deal with a conee and have to figure out who is running or not. From a combat point of view running creatures prolong the combat as now the party must chase and find everyone. Even before pathfinder, I use to make the sun channel ability automatic for all clerics. It's just easier to deal damage and be done with it. I think the pathfinder approach mixed with the divine channeler has it right from an ease of mechanic point view. As a matter of fact, I recommend everyone picking up the divine channeler and assigning those special channeling abilities to each god. So instead of destroying undead (and just undead) clerics have options based on the god they serve. [/QUOTE]
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