Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
L&L Turning & Churning
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 5848141" data-attributes="member: 7006"><p>Another issue with Turn Undead is that there's a pretty good chance during the design process of monsters that what you get out of using it just doesn't really match up favorably against the party out-and-out trying to destroy them all conventionally.</p><p></p><p>Usually the use of Turn Undead was because it was the best (or <em>only</em>) way to deal with them because the undead were either so much more powerful than the party, or their swarm numbers were so huge... that the party couldn't really hope to deal with them conventionally.</p><p></p><p>But with the advent of 4E's balanced encounter design and "minion" rules... neither of those cases really come up anymore.</p><p></p><p>All undead creatures in 4E now have several different versions available, all at differing levels. So with the DM building an encounter with one or more powerful undead... the need, urge, or desire to use one <em>so powerful</em> that Turning it is actually a better use of time and energy than just all-out attacking it, is lessened. If the party is 3rd level, and the Monster Manual has five different wraith builds at levels 5, 6, 7, & 9... the DM will probably just choose one that falls within the encounter level that a party of 5 would be able to deal with in some fashion.</p><p></p><p>And as far as "outnumbered swarms of undead"... most of them time nowadays the DM does it using lots and lots of minions. Which means that needing to "turn" them in the classic sense (i.e. make them flee or hold them at bay, but NOT actually doing damage to them) is also no longer a necessity. Because dealing 1 point of damage to each minion through conventional party tactics is just as easy, and actually a better long-term solution, than making them run away.</p><p></p><p>The simple fact of the matter is that for a Turn Undead ability (that isn't simply just a "nuke" spell of a certain amount of damage) to be a better option than just the party of 5 just attacking the creatures conventionally... it has to be a <em>better and more powerful choice</em> than what that party of 5 can do conventionally. And there's the problem. If it isn't more powerful, than just attacking it and getting rid of the threat altogether is the better option... and if it is, then you are basically giving a single class an ability that is more overpowered than the combined might of 5 characters.</p><p></p><p>And neither of those options are very good in my opinion.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 5848141, member: 7006"] Another issue with Turn Undead is that there's a pretty good chance during the design process of monsters that what you get out of using it just doesn't really match up favorably against the party out-and-out trying to destroy them all conventionally. Usually the use of Turn Undead was because it was the best (or [I]only[/I]) way to deal with them because the undead were either so much more powerful than the party, or their swarm numbers were so huge... that the party couldn't really hope to deal with them conventionally. But with the advent of 4E's balanced encounter design and "minion" rules... neither of those cases really come up anymore. All undead creatures in 4E now have several different versions available, all at differing levels. So with the DM building an encounter with one or more powerful undead... the need, urge, or desire to use one [I]so powerful[/I] that Turning it is actually a better use of time and energy than just all-out attacking it, is lessened. If the party is 3rd level, and the Monster Manual has five different wraith builds at levels 5, 6, 7, & 9... the DM will probably just choose one that falls within the encounter level that a party of 5 would be able to deal with in some fashion. And as far as "outnumbered swarms of undead"... most of them time nowadays the DM does it using lots and lots of minions. Which means that needing to "turn" them in the classic sense (i.e. make them flee or hold them at bay, but NOT actually doing damage to them) is also no longer a necessity. Because dealing 1 point of damage to each minion through conventional party tactics is just as easy, and actually a better long-term solution, than making them run away. The simple fact of the matter is that for a Turn Undead ability (that isn't simply just a "nuke" spell of a certain amount of damage) to be a better option than just the party of 5 just attacking the creatures conventionally... it has to be a [I]better and more powerful choice[/I] than what that party of 5 can do conventionally. And there's the problem. If it isn't more powerful, than just attacking it and getting rid of the threat altogether is the better option... and if it is, then you are basically giving a single class an ability that is more overpowered than the combined might of 5 characters. And neither of those options are very good in my opinion. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
L&L Turning & Churning
Top