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L&L Turning & Churning
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<blockquote data-quote="Lanefan" data-source="post: 5848359" data-attributes="member: 29398"><p>I've never had a problem with the way 1e handles undead turning - a simple d20 roll vs. a table - yes, a table; tables are not the Ultimate Evil some seem to think they are - charted to undead type. I give the roll a Cha. modifier*, and it's easy enough to slot non-standard undead types in on the fly if their write-up doesnt already tell you where they fit on the chart.</p><p></p><p>* - I've also introduced as a new magic item holy symbols that are enchanted to give a bonus on turn attempts</p><p></p><p>An updated version would likely not say "turns as a Wight" but would give each undead a turn rating - a Wight might have in its write-up "Turn 4" meaning you look at line 4 on the table when a Cleric tries to turn one.</p><p></p><p>Another thing I've not seen mentioned yet is Evil Clerics controlling udead instead of turning them. This used the same mechanic in 1e.</p><p></p><p>Tracking which undead have fled due to turn (and thus are likely to come trundling back in a few minutes) is trivially easy - just take their tokens or minis (if you use such) and put them to one side, still on the board. And if you happen to forget them it simply means those undead didn't find their way back to the battle and will probably be met later instead.</p><p></p><p>And yes, turning is just a means to buy time and give yourselves a chance to prepare for when it-they return. The Wight flees down the passage - toss a light down there and waste it with missile fire when it comes back...</p><p></p><p>All that said, I also have it that if you badly fail a turn attempt the undead will spiral on that Cleric and ignore all other foes...</p><p></p><p>Lan-"not everyone plays goody-goodies"-efan</p><p></p><p>P.S. EDIT: Turning should be an at-will ability, full-round action.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5848359, member: 29398"] I've never had a problem with the way 1e handles undead turning - a simple d20 roll vs. a table - yes, a table; tables are not the Ultimate Evil some seem to think they are - charted to undead type. I give the roll a Cha. modifier*, and it's easy enough to slot non-standard undead types in on the fly if their write-up doesnt already tell you where they fit on the chart. * - I've also introduced as a new magic item holy symbols that are enchanted to give a bonus on turn attempts An updated version would likely not say "turns as a Wight" but would give each undead a turn rating - a Wight might have in its write-up "Turn 4" meaning you look at line 4 on the table when a Cleric tries to turn one. Another thing I've not seen mentioned yet is Evil Clerics controlling udead instead of turning them. This used the same mechanic in 1e. Tracking which undead have fled due to turn (and thus are likely to come trundling back in a few minutes) is trivially easy - just take their tokens or minis (if you use such) and put them to one side, still on the board. And if you happen to forget them it simply means those undead didn't find their way back to the battle and will probably be met later instead. And yes, turning is just a means to buy time and give yourselves a chance to prepare for when it-they return. The Wight flees down the passage - toss a light down there and waste it with missile fire when it comes back... All that said, I also have it that if you badly fail a turn attempt the undead will spiral on that Cleric and ignore all other foes... Lan-"not everyone plays goody-goodies"-efan P.S. EDIT: Turning should be an at-will ability, full-round action. [/QUOTE]
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