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L&L Turning & Churning
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<blockquote data-quote="Mattachine" data-source="post: 5848418" data-attributes="member: 6678226"><p>I think that the turn undead option was a way to counter the SoD effects so many undead have--and yes, I am including paralysis as SoD, to say nothing of no-save level drain, aging touch, and mummy rot. In other words, there was a sort of arms race between undead and turn undead.</p><p></p><p>I like the turn undead idea, though I have never been too happy with the implementation. I also don't like it being a default ability for clerics, regardless of deity--but AD&D clerics were essentially Teutonic knights (artwork even depicted their shield with crosses), fighting evil. </p><p></p><p>I could see some sort of turning ability, usable by clerics that have a sphere or alignment that it matches, chosen instead of some other ability. This could be a choice of class features, or a feat.</p><p></p><p>For the effects of a successful turning check, have a penalty to attacks and damage related to the difference in level between the cleric and the undead. If the undead is double your level, you have no effect, and if you are twice the level of the undead, it is forced to flee in terror. </p><p></p><p>Or something.</p></blockquote><p></p>
[QUOTE="Mattachine, post: 5848418, member: 6678226"] I think that the turn undead option was a way to counter the SoD effects so many undead have--and yes, I am including paralysis as SoD, to say nothing of no-save level drain, aging touch, and mummy rot. In other words, there was a sort of arms race between undead and turn undead. I like the turn undead idea, though I have never been too happy with the implementation. I also don't like it being a default ability for clerics, regardless of deity--but AD&D clerics were essentially Teutonic knights (artwork even depicted their shield with crosses), fighting evil. I could see some sort of turning ability, usable by clerics that have a sphere or alignment that it matches, chosen instead of some other ability. This could be a choice of class features, or a feat. For the effects of a successful turning check, have a penalty to attacks and damage related to the difference in level between the cleric and the undead. If the undead is double your level, you have no effect, and if you are twice the level of the undead, it is forced to flee in terror. Or something. [/QUOTE]
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