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<blockquote data-quote="KidSnide" data-source="post: 5848493" data-attributes="member: 54710"><p>I think this is an excellent point. Undead tend to have particularly nasty melee-hit effects, so a weakness that can keep them out of melee for a few rounds is a useful counter-balance.</p><p></p><p>For those who think it's finicky for undead to have a special weakness line on their stat block, I disagree. I think more monsters should have explicit weaknesses that the PCs can exploit with the right combination of abilities. Why don't animals have a nature / wilderness lore DC that allows nature-oriented PCs to calm them with the right food offering? Why don't humanoid opponents have tactical weaknesses? Small humanoids might be vulnerable to bull rush and strength based push attacks? Should some humanoids be particularly vulnerable to taunting? Others to intimidation? As Mike suggests, maybe devils and demons should be vulnerable to arcane bindings?</p><p></p><p>The point isn't to create a massive store of metagame knowledge about individual vulnerabilities. (Some GMs will play it that way, while most will let the appropriate characters know...) The point is to give a wide range of character types an opportunity to shine when their strengths are particularly advantageous.</p><p></p><p>-KS</p></blockquote><p></p>
[QUOTE="KidSnide, post: 5848493, member: 54710"] I think this is an excellent point. Undead tend to have particularly nasty melee-hit effects, so a weakness that can keep them out of melee for a few rounds is a useful counter-balance. For those who think it's finicky for undead to have a special weakness line on their stat block, I disagree. I think more monsters should have explicit weaknesses that the PCs can exploit with the right combination of abilities. Why don't animals have a nature / wilderness lore DC that allows nature-oriented PCs to calm them with the right food offering? Why don't humanoid opponents have tactical weaknesses? Small humanoids might be vulnerable to bull rush and strength based push attacks? Should some humanoids be particularly vulnerable to taunting? Others to intimidation? As Mike suggests, maybe devils and demons should be vulnerable to arcane bindings? The point isn't to create a massive store of metagame knowledge about individual vulnerabilities. (Some GMs will play it that way, while most will let the appropriate characters know...) The point is to give a wide range of character types an opportunity to shine when their strengths are particularly advantageous. -KS [/QUOTE]
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