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<blockquote data-quote="LiquidBlue" data-source="post: 3161283" data-attributes="member: 40911"><p><strong>Dead Cows and Walking Skeletons</strong></p><p></p><p></p><p></p><p><span style="color: PaleGreen">What? Wait, I don't understand. Undead? Here? We've never had problems with undead before. I mean, the nearest cemetery in is in Orussus, and the clerics there are respondsible for letting the dead maintain their rest. I've not heard of murders or disappearances around here.</span></p><p></p><p></p><p></p><p><span style="color: PaleGreen">No really, I don't know what is going on here. There have just been farmers here for at least 50 years. During all that time, I have not heard of wandering skeletons or threats besides the occasional wolf, and the druids help us lives peacefully with our surroundings, so even wolves do not really bother us.</span></p><p></p><p>[sblock=Ximix]Thank you for posting the spells Ximix has prepared, please let me know if he ever prepares other spells. Does he prepare spells in the morning as most clerics do?</p><p></p><p>You do need to change his spells per day. A spellcaster does not gain bonus spells as their ability modifier to their key ability score, but rather according a table. <a href="http://www.d20srd.org/srd/theBasics.htm#abilitiesAndSpellcasters" target="_blank">Table: Ability Modifiers and Bonus Spells</a>.</p><p></p><p>Thus Ximix as a first level cleric with a 16 WIS will have 3 0-level spell and 3 1-level spells (1 by cleric level, 1 bonus spell for a high ability score, and 1 domain spell.)</p><p></p><p>I also noticed that your point by is a little off. Ability scores from 8 to 14 are bought with points on a one to one basis, raising to 15 and 16 are bought on a two one basis, and 17 and 18 are bought on a three to one basis.</p><p></p><p>So easy bench marks:</p><p></p><p>8 - 0 points</p><p>10 - 2 points</p><p>12 - 4 points</p><p>14 - 6 points</p><p>16 - 10 points</p><p>18 - 16 points</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="LiquidBlue, post: 3161283, member: 40911"] [b]Dead Cows and Walking Skeletons[/b] [COLOR=PaleGreen]What? Wait, I don't understand. Undead? Here? We've never had problems with undead before. I mean, the nearest cemetery in is in Orussus, and the clerics there are respondsible for letting the dead maintain their rest. I've not heard of murders or disappearances around here.[/COLOR] [COLOR=PaleGreen]No really, I don't know what is going on here. There have just been farmers here for at least 50 years. During all that time, I have not heard of wandering skeletons or threats besides the occasional wolf, and the druids help us lives peacefully with our surroundings, so even wolves do not really bother us.[/COLOR] [sblock=Ximix]Thank you for posting the spells Ximix has prepared, please let me know if he ever prepares other spells. Does he prepare spells in the morning as most clerics do? You do need to change his spells per day. A spellcaster does not gain bonus spells as their ability modifier to their key ability score, but rather according a table. [url=http://www.d20srd.org/srd/theBasics.htm#abilitiesAndSpellcasters]Table: Ability Modifiers and Bonus Spells[/url]. Thus Ximix as a first level cleric with a 16 WIS will have 3 0-level spell and 3 1-level spells (1 by cleric level, 1 bonus spell for a high ability score, and 1 domain spell.) I also noticed that your point by is a little off. Ability scores from 8 to 14 are bought with points on a one to one basis, raising to 15 and 16 are bought on a two one basis, and 17 and 18 are bought on a three to one basis. So easy bench marks: 8 - 0 points 10 - 2 points 12 - 4 points 14 - 6 points 16 - 10 points 18 - 16 points [/sblock] [/QUOTE]
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