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L1: Strange Doings (Erekose13 Judging)
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<blockquote data-quote="Erekose13" data-source="post: 3500574" data-attributes="member: 3387"><p>[imager]http://www.enworld.org/attachment.php?attachmentid=28952&stc=1[/imager]</p><p>The others approach the fissure and enter. Inside its quite dark because of the high canyon walls and narrow entrance, though Jallembo's torch lights the area. The cave opens up a bit wider and carries on back about 20 feet before ending in a wall of rubble and loose rocks. Several tattered remains of cobwebs hang from walls and ceiling.</p><p></p><p>With Jallembo's light the group can see that the cave is quite high, perhaps even 12 feet or so. Jallembo has crawled up the rubble and loose rocks and you can all see where he is headed; the rubble is only piled about 8 or 9 feet high leaving a gap at the top.</p><p></p><p>Jallembo crawls up the rubble. The corridor on the other side is about 10ft wide with worked stone walls. He can see about 30 ft into the darkness from where he is, but he can tell that the corridor continues on beyond that. He can just make out a door on the left about 20ft down and perhaps a couple of alcoves on the right opposite the door.</p><p></p><p>The crawl down the rubble on the other side will be as treacherous as the one up, requiring well placed footing. Before he can think to crawl down though he'll have to navigate the tight spot at the top of the rubble.</p><p></p><p>(escape artist DC 10 unless size small +2 bonus for being unarmored or wearing light armor; climb DC 10 on the other side -2 penalty for not having both hands free)</p></blockquote><p></p>
[QUOTE="Erekose13, post: 3500574, member: 3387"] [imager]http://www.enworld.org/attachment.php?attachmentid=28952&stc=1[/imager] The others approach the fissure and enter. Inside its quite dark because of the high canyon walls and narrow entrance, though Jallembo's torch lights the area. The cave opens up a bit wider and carries on back about 20 feet before ending in a wall of rubble and loose rocks. Several tattered remains of cobwebs hang from walls and ceiling. With Jallembo's light the group can see that the cave is quite high, perhaps even 12 feet or so. Jallembo has crawled up the rubble and loose rocks and you can all see where he is headed; the rubble is only piled about 8 or 9 feet high leaving a gap at the top. Jallembo crawls up the rubble. The corridor on the other side is about 10ft wide with worked stone walls. He can see about 30 ft into the darkness from where he is, but he can tell that the corridor continues on beyond that. He can just make out a door on the left about 20ft down and perhaps a couple of alcoves on the right opposite the door. The crawl down the rubble on the other side will be as treacherous as the one up, requiring well placed footing. Before he can think to crawl down though he'll have to navigate the tight spot at the top of the rubble. (escape artist DC 10 unless size small +2 bonus for being unarmored or wearing light armor; climb DC 10 on the other side -2 penalty for not having both hands free) [/QUOTE]
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