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L1: Strange Doings (Erekose13 Judging)
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<blockquote data-quote="Erekose13" data-source="post: 3540764" data-attributes="member: 3387"><p><span style="font-size: 12px">[Round 1]</span></p><p></p><p>Jallembo throws his dagger, which misses, then he moves back to allow the others room to maneuver.</p><p></p><p>Garrit jumps down the last few feet to the floor but looses his footing amongst the broken debris of the stairs and falls prone, injuring his ankle.</p><p> </p><p>Ximix draws his sword and moves into Garrit's vacated spot at the top of the landing and wields his holy symbol in an attempt to drive the vile undead back. Gliran appears to have abandoned him as the undead ignore his attempts.</p><p></p><p>The two nasty salt undead open their large mouths an exhale a storm of dust and salt into the hallway. Everyone is hit by the blast, though Razin and Jallembo manage to avoid the effects of the first blast and Ximix and Garrit the second. Everyone feels dehydrated by the blasts.</p><p></p><p>Razin follows Garrit into the room and joins him on the floor smashing his knee into the coffin in front of him.</p><p></p><p>~Action Paused~</p><p></p><p>Manon has no where to jump into the room.</p><p></p><p>[sblock=ooc]Garrit Razin have to jump down the 4 feet into difficult terrain. DC 15 jump check was required to land on your feet. Garrit and Razin both failed and took 4 non lethal damage and are prone.</p><p></p><p>Ximix's turning check = 5. Which means it does pretty much nothing.</p><p></p><p>Manon can restate his action or wait till Garrit gets up then jump in. Alternatively a full-round action can lower you to the ground without facing damage/prone.</p><p></p><p>Damage Recap:</p><p>Jallembo 5/5 - 1 Con</p><p>Garrit 19/19 - 1 Con - 4 Non-lethal</p><p>Ximix 7/7 - 1 Con</p><p>Razin 11/11 - 1 Con - 4 Non-lethal</p><p>Manon 7/7 - 2 Con</p><p>hp current/max have been adjusted due to the con damage.[/sblock]</p></blockquote><p></p>
[QUOTE="Erekose13, post: 3540764, member: 3387"] [size=3][Round 1][/size] Jallembo throws his dagger, which misses, then he moves back to allow the others room to maneuver. Garrit jumps down the last few feet to the floor but looses his footing amongst the broken debris of the stairs and falls prone, injuring his ankle. Ximix draws his sword and moves into Garrit's vacated spot at the top of the landing and wields his holy symbol in an attempt to drive the vile undead back. Gliran appears to have abandoned him as the undead ignore his attempts. The two nasty salt undead open their large mouths an exhale a storm of dust and salt into the hallway. Everyone is hit by the blast, though Razin and Jallembo manage to avoid the effects of the first blast and Ximix and Garrit the second. Everyone feels dehydrated by the blasts. Razin follows Garrit into the room and joins him on the floor smashing his knee into the coffin in front of him. ~Action Paused~ Manon has no where to jump into the room. [sblock=ooc]Garrit Razin have to jump down the 4 feet into difficult terrain. DC 15 jump check was required to land on your feet. Garrit and Razin both failed and took 4 non lethal damage and are prone. Ximix's turning check = 5. Which means it does pretty much nothing. Manon can restate his action or wait till Garrit gets up then jump in. Alternatively a full-round action can lower you to the ground without facing damage/prone. Damage Recap: Jallembo 5/5 - 1 Con Garrit 19/19 - 1 Con - 4 Non-lethal Ximix 7/7 - 1 Con Razin 11/11 - 1 Con - 4 Non-lethal Manon 7/7 - 2 Con hp current/max have been adjusted due to the con damage.[/sblock] [/QUOTE]
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