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L1: Strange Doings (Erekose13 Judging)
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<blockquote data-quote="Erekose13" data-source="post: 3556594" data-attributes="member: 3387"><p><span style="font-size: 12px">[Round 3]</span></p><p></p><p>Jallembo nocks an arrow and keeps an eye on both the corridor and the room. He delays until ready to fire.</p><p></p><p>Garrit moves a step closer to the cowering little undead and swings and hits with a very aimed blow redeeming himself for last round.</p><p> </p><p>Manon steps up into the coffin in front of the one that Garrit is attacking and hits for another nice attack.</p><p></p><p>Ximix remains at the top because stepping into the room would bring him within 10ft before he is able to move into the corner. This way he is able to support Jallembo should anything approach from down the hall anyways.</p><p></p><p>The two creatures cower where they are at the heads of their coffins as far away in the room as they can go.</p><p></p><p>Razin swings and hits too. Salt cakes his blade as the one little undead they have all been attacking falls down. It crumbles into a small pile of cracked salt.</p><p></p><p>[sblock=ooc]Wow max damage from Garrit and Manon. Currently the one in the bottom left corner is left and Razin is next to it. Garrit and Manon will have to move around to get at it.</p><p></p><p>Damage Recap:</p><p>Jallembo 5/5 - 1 Con</p><p>Garrit 19/19 - 1 Con - 4 Non-lethal</p><p>Ximix 7/7 - 1 Con</p><p>Razin 11/11 - 1 Con - 4 Non-lethal</p><p>Manon 7/7 - 2 Con</p><p>hp current/max have been adjusted due to the con damage.[/sblock]</p></blockquote><p></p>
[QUOTE="Erekose13, post: 3556594, member: 3387"] [size=3][Round 3][/size] Jallembo nocks an arrow and keeps an eye on both the corridor and the room. He delays until ready to fire. Garrit moves a step closer to the cowering little undead and swings and hits with a very aimed blow redeeming himself for last round. Manon steps up into the coffin in front of the one that Garrit is attacking and hits for another nice attack. Ximix remains at the top because stepping into the room would bring him within 10ft before he is able to move into the corner. This way he is able to support Jallembo should anything approach from down the hall anyways. The two creatures cower where they are at the heads of their coffins as far away in the room as they can go. Razin swings and hits too. Salt cakes his blade as the one little undead they have all been attacking falls down. It crumbles into a small pile of cracked salt. [sblock=ooc]Wow max damage from Garrit and Manon. Currently the one in the bottom left corner is left and Razin is next to it. Garrit and Manon will have to move around to get at it. Damage Recap: Jallembo 5/5 - 1 Con Garrit 19/19 - 1 Con - 4 Non-lethal Ximix 7/7 - 1 Con Razin 11/11 - 1 Con - 4 Non-lethal Manon 7/7 - 2 Con hp current/max have been adjusted due to the con damage.[/sblock] [/QUOTE]
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