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Living 4th Edition
L4W Discussion Thread IV
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<blockquote data-quote="evilbob" data-source="post: 5088229" data-attributes="member: 9789"><p>So that I am clear, I hear two different things being discussed, both of which are called "background:" 1) a "character background", which is the backstory of the character and may include a specific regional or optional background description, and 2) the "background benefit", which is a mechanical trait of the character (like +2 to Stealth or whatever).</p><p></p><p>My opinion is similar to others already expressed: "character background" changes should be minimal or nonexistent. "Background benefit" changes should fall under the "feel free to change at level up" banner, like a skill or feat.</p><p></p><p></p><p>I also like the change to the "official" rule, which is now that you can generate 4 different background traits at character creation and then you'll have up to 16 different benefits from which to choose. This also implies to me that the mechanical benefit is something that should be retrainable.</p></blockquote><p></p>
[QUOTE="evilbob, post: 5088229, member: 9789"] So that I am clear, I hear two different things being discussed, both of which are called "background:" 1) a "character background", which is the backstory of the character and may include a specific regional or optional background description, and 2) the "background benefit", which is a mechanical trait of the character (like +2 to Stealth or whatever). My opinion is similar to others already expressed: "character background" changes should be minimal or nonexistent. "Background benefit" changes should fall under the "feel free to change at level up" banner, like a skill or feat. I also like the change to the "official" rule, which is now that you can generate 4 different background traits at character creation and then you'll have up to 16 different benefits from which to choose. This also implies to me that the mechanical benefit is something that should be retrainable. [/QUOTE]
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L4W Discussion Thread IV
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