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L4W Discussion Thread IV
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<blockquote data-quote="elecgraystone" data-source="post: 5106384" data-attributes="member: 74232"><p>Yes, the Hide Armor Expertise is the only change I didn't like. That hurts Con builds big time. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p> </p><p>I should note that they clairified weapons as implements. You CAN use a flaming staff and have all your spells have the fire keyword. There's even an example, 'what <span style="font-family: 'Times New Roman'"><span style="font-size: 10px"><span style="font-family: 'Times New Roman'"><span style="font-size: 10px"><span style="font-family: 'Verdana'">if a wizard casts ray of frost through a flaming staff and uses the staff ’s ability to change the damage to fire.' However keywords now replace so it's only fire damage.</span></span></span></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 10px"><span style="font-family: 'Times New Roman'"><span style="font-size: 10px"><span style="font-family: 'Verdana'">Grasping weapons fixed so that it's a pull 1. Seems no onr thought about the enchant on a heavy thrown weapon and the possibility of a pull 20. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></span></span></span></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 10px"><span style="font-family: 'Times New Roman'"><span style="font-size: 10px"><span style="font-family: 'Verdana'">Wildshape change so that it doesn't work with the FAQ anymore. Shields no longer add to defenses while shapechanged.</span></span></span></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 10px"><span style="font-family: 'Times New Roman'"><span style="font-size: 10px"><span style="font-family: 'Verdana'">Draconic spellcaster now adds damage too.</span></span></span></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 10px"><span style="font-family: 'Times New Roman'"><span style="font-size: 10px"><span style="font-family: 'Verdana'">Claw fighter officialy fixed, though it's interaction with swordmages and the new grabbing fighter build will make some people unhappy. (they never have a free hand <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> )</span></span></span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 10px"><span style="font-family: 'Times New Roman'"><span style="font-size: 10px"></span></span></span></span></p></blockquote><p></p>
[QUOTE="elecgraystone, post: 5106384, member: 74232"] Yes, the Hide Armor Expertise is the only change I didn't like. That hurts Con builds big time. :( I should note that they clairified weapons as implements. You CAN use a flaming staff and have all your spells have the fire keyword. There's even an example, 'what [FONT=Times New Roman][SIZE=2][FONT=Times New Roman][SIZE=2][FONT=Verdana]if a wizard casts ray of frost through a flaming staff and uses the staff ’s ability to change the damage to fire.' However keywords now replace so it's only fire damage.[/FONT][/SIZE][/FONT][/SIZE][/FONT] [FONT=Times New Roman][SIZE=2][FONT=Times New Roman][SIZE=2][FONT=Verdana][/FONT][/SIZE][/FONT][/SIZE][/FONT] [FONT=Times New Roman][SIZE=2][FONT=Times New Roman][SIZE=2][FONT=Verdana]Grasping weapons fixed so that it's a pull 1. Seems no onr thought about the enchant on a heavy thrown weapon and the possibility of a pull 20. :)[/FONT][/SIZE][/FONT][/SIZE][/FONT] [FONT=Times New Roman][SIZE=2][FONT=Times New Roman][SIZE=2][FONT=Verdana][/FONT][/SIZE][/FONT][/SIZE][/FONT] [FONT=Times New Roman][SIZE=2][FONT=Times New Roman][SIZE=2][FONT=Verdana]Wildshape change so that it doesn't work with the FAQ anymore. Shields no longer add to defenses while shapechanged.[/FONT][/SIZE][/FONT][/SIZE][/FONT] [FONT=Times New Roman][SIZE=2][FONT=Times New Roman][SIZE=2][FONT=Verdana][/FONT][/SIZE][/FONT][/SIZE][/FONT] [FONT=Times New Roman][SIZE=2][FONT=Times New Roman][SIZE=2][FONT=Verdana]Draconic spellcaster now adds damage too.[/FONT][/SIZE][/FONT][/SIZE][/FONT] [FONT=Times New Roman][SIZE=2][FONT=Times New Roman][SIZE=2][FONT=Verdana][/FONT][/SIZE][/FONT][/SIZE][/FONT] [FONT=Times New Roman][SIZE=2][FONT=Times New Roman][SIZE=2][FONT=Verdana]Claw fighter officialy fixed, though it's interaction with swordmages and the new grabbing fighter build will make some people unhappy. (they never have a free hand :confused: )[/FONT] [/SIZE][/FONT][/SIZE][/FONT] [/QUOTE]
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