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L4W Discussion Thread V
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<blockquote data-quote="duhexenhase" data-source="post: 5116345" data-attributes="member: 88511"><p>The Opening Shove idea came from a blog, I believe on a site named At-Will?, which was giving examples of using combat powers in non combat situations. The example was pushing a child out of the middle of a street before a driverless carriage smashed into her. I thought it might have been a wormy issue, but even without it, with my reach on whip I could push a bad guy and allow an ally to come up to cover for me, allowing that ally the effective +2 to defenses against the creature I rebuked, or an attack of the ally is close. And, if I read the PHB correctly, I don't have to push the the target (Like, I can make the push zero). That way I can stand behind a meat shield, whip a badguy, grant my shield +2 defense, and allow the shield to make a basic attack. Right?</p><p></p><p>As for Brash Attack, the only way the enemy would be able to make its attack against me would be to move into it's range. I wasn't thinking that I could use my whip for that level of cheese. I chose it because it targets ref, which I'm hoping will be in most cases lower than Armor, and because I think it fits my character idea. I can see him moving towards a tough, slapping it with the whip for minimal damage, and then trying to flee. The whip would improve cancel out his bonus to hit from combat advantage and, hopefully, a rogue character would be able to get his sneak attack on.</p><p></p><p>Opening Shove would be my bread and butter. An attempt to add a bit of pushing control and extra movement for my allies in place of the +3 damage for Commander's Strike. I think it'd add some versatility, but it might not be worth it in pbp?</p><p></p><p>Even if I did drop one of my at wills for Viper's Strike, I'd want to drop it eventually when kobolds and goblins stop being primary enemies.</p><p></p><p>Also, I do want to say that I love Commander's strike. In my tabletop group I had one player who really only plays because he's a good friend and it helps to round out the party. From AD&D, to 3e, all he would ever play was the same elven ranger. But, I made him a warlord when 4e came out, and he was brilliant in the role.</p></blockquote><p></p>
[QUOTE="duhexenhase, post: 5116345, member: 88511"] The Opening Shove idea came from a blog, I believe on a site named At-Will?, which was giving examples of using combat powers in non combat situations. The example was pushing a child out of the middle of a street before a driverless carriage smashed into her. I thought it might have been a wormy issue, but even without it, with my reach on whip I could push a bad guy and allow an ally to come up to cover for me, allowing that ally the effective +2 to defenses against the creature I rebuked, or an attack of the ally is close. And, if I read the PHB correctly, I don't have to push the the target (Like, I can make the push zero). That way I can stand behind a meat shield, whip a badguy, grant my shield +2 defense, and allow the shield to make a basic attack. Right? As for Brash Attack, the only way the enemy would be able to make its attack against me would be to move into it's range. I wasn't thinking that I could use my whip for that level of cheese. I chose it because it targets ref, which I'm hoping will be in most cases lower than Armor, and because I think it fits my character idea. I can see him moving towards a tough, slapping it with the whip for minimal damage, and then trying to flee. The whip would improve cancel out his bonus to hit from combat advantage and, hopefully, a rogue character would be able to get his sneak attack on. Opening Shove would be my bread and butter. An attempt to add a bit of pushing control and extra movement for my allies in place of the +3 damage for Commander's Strike. I think it'd add some versatility, but it might not be worth it in pbp? Even if I did drop one of my at wills for Viper's Strike, I'd want to drop it eventually when kobolds and goblins stop being primary enemies. Also, I do want to say that I love Commander's strike. In my tabletop group I had one player who really only plays because he's a good friend and it helps to round out the party. From AD&D, to 3e, all he would ever play was the same elven ranger. But, I made him a warlord when 4e came out, and he was brilliant in the role. [/QUOTE]
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