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L4W Discussion Thread V
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<blockquote data-quote="renau1g" data-source="post: 5355259" data-attributes="member: 54810"><p>Cross-posted from LEB</p><p></p><p>So just found another perhaps either unforeseen change, or stealth nerf, from the recent change to Healing Word. It has lost its Divine keyword in Essentials. Now, what's the big deal you ask? Why let's look at the Pacifist Healer Feat. Well, it states that you must use a <strong>DIVINE</strong> power that allows the target to use a healing surge to benefit from this power, effectively rendering it much less effective as it doesn't now stretch to cover Healing Word for the cleric. Ironically, now the melee cleric has more powers that would trigger this feat (at least at lower levels)</p><p></p><p>[sblock=Compendium Entry]"Healing Word</p><p></p><p>You whisper a brief prayer as divine light washes over your target, helping to mend its wounds.</p><p></p><p>Encounter (Special) Healing</p><p>Minor Action Close burst 5 (10 at 11th level, 15 at 21st level)</p><p></p><p>Target: You or one ally in the burst</p><p></p><p>Effect: The target can spend a healing surge and regain 1d6 additional hit points.</p><p>Level 6: 2d6 additional hit points.</p><p>Level 11: 3d6 additional hit points.</p><p>Level 16: 4d6 additional hit points.</p><p>Level 21: 5d6 additional hit points.</p><p>Level 26: 6d6 additional hit points.</p><p></p><p>Special: You can use this power twice per encounter, but only once per round. At 16th level, you can use this power three times per encounter.</p><p></p><p>Update (8/2/2010)</p><p>Power updated to match Essentials data.[/sblock]</p><p></p><p>[sblock=Compendium entry for Pacifist Healer]</p><p>Pacifist Healer</p><p></p><p>Heroic Tier</p><p>Prerequisite: Cleric</p><p>Benefit: When you use a <strong>divine </strong>power that allows a target to spend a healing surge, the target regains additional hit points equal to 1d6 + your Charisma modifier. The additional hit points increase to 2d6 + your Charisma modifier at 11th level, and to 3d6 + your Charisma modifier at 21st level.</p><p>Also, whenever you hit or miss a bloodied enemy and deal damage to it, you are stunned until the end of your next turn.[/sblock]</p></blockquote><p></p>
[QUOTE="renau1g, post: 5355259, member: 54810"] Cross-posted from LEB So just found another perhaps either unforeseen change, or stealth nerf, from the recent change to Healing Word. It has lost its Divine keyword in Essentials. Now, what's the big deal you ask? Why let's look at the Pacifist Healer Feat. Well, it states that you must use a [B]DIVINE[/B] power that allows the target to use a healing surge to benefit from this power, effectively rendering it much less effective as it doesn't now stretch to cover Healing Word for the cleric. Ironically, now the melee cleric has more powers that would trigger this feat (at least at lower levels) [sblock=Compendium Entry]"Healing Word You whisper a brief prayer as divine light washes over your target, helping to mend its wounds. Encounter (Special) Healing Minor Action Close burst 5 (10 at 11th level, 15 at 21st level) Target: You or one ally in the burst Effect: The target can spend a healing surge and regain 1d6 additional hit points. Level 6: 2d6 additional hit points. Level 11: 3d6 additional hit points. Level 16: 4d6 additional hit points. Level 21: 5d6 additional hit points. Level 26: 6d6 additional hit points. Special: You can use this power twice per encounter, but only once per round. At 16th level, you can use this power three times per encounter. Update (8/2/2010) Power updated to match Essentials data.[/sblock] [sblock=Compendium entry for Pacifist Healer] Pacifist Healer Heroic Tier Prerequisite: Cleric Benefit: When you use a [B]divine [/B]power that allows a target to spend a healing surge, the target regains additional hit points equal to 1d6 + your Charisma modifier. The additional hit points increase to 2d6 + your Charisma modifier at 11th level, and to 3d6 + your Charisma modifier at 21st level. Also, whenever you hit or miss a bloodied enemy and deal damage to it, you are stunned until the end of your next turn.[/sblock] [/QUOTE]
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