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L4W Discussion Thread V
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<blockquote data-quote="WEContact" data-source="post: 5738972" data-attributes="member: 69684"><p>Do I need to be a Judge to make a houserule proposal?</p><p></p><p>I'd like to discuss it here first in any case, to see if people think it's a good idea. The gist: I think that racial restrictions on themes should be removed, because they are poor design. (Dark Sun themes/material should maybe also be allowed if I am to be consistent with the argument I'm about to make, but I don't want to get into that right now.)</p><p></p><p>Themes are meant to be a point of character customization that lets your significantly broaden your character's mechanical identity without sacrificing important resources. They are (and should be) usable in this way no matter what the setting; even Themes written with a setting in mind should be useful to a character outside of that setting. If your character is an escaped slave, he should be able to use the Escaped Slave to add flavorful mechanical element to his character whether he's playing in a Dark Sun game or not.</p><p></p><p>This was brought to my attention when I learned about this tribe of elven werewolves that live near the bloodstone lands in Forgotten Realms. Apparently they were featured in a novel trilogy recently. Say you wanted to play one of those elves; Pack Outcast would be the perfect theme for you. Unfortunately, you can't play that PC in LFR, because Pack Outcast was written with a specific pack in mind (which is fine) and the fluff of that pack led to a mechanical racial restrictions (not fine).</p><p></p><p>Since most themes require refluffing to be used here in the Transitive Isles, I don't know why they should retain their racial restrictions.</p></blockquote><p></p>
[QUOTE="WEContact, post: 5738972, member: 69684"] Do I need to be a Judge to make a houserule proposal? I'd like to discuss it here first in any case, to see if people think it's a good idea. The gist: I think that racial restrictions on themes should be removed, because they are poor design. (Dark Sun themes/material should maybe also be allowed if I am to be consistent with the argument I'm about to make, but I don't want to get into that right now.) Themes are meant to be a point of character customization that lets your significantly broaden your character's mechanical identity without sacrificing important resources. They are (and should be) usable in this way no matter what the setting; even Themes written with a setting in mind should be useful to a character outside of that setting. If your character is an escaped slave, he should be able to use the Escaped Slave to add flavorful mechanical element to his character whether he's playing in a Dark Sun game or not. This was brought to my attention when I learned about this tribe of elven werewolves that live near the bloodstone lands in Forgotten Realms. Apparently they were featured in a novel trilogy recently. Say you wanted to play one of those elves; Pack Outcast would be the perfect theme for you. Unfortunately, you can't play that PC in LFR, because Pack Outcast was written with a specific pack in mind (which is fine) and the fluff of that pack led to a mechanical racial restrictions (not fine). Since most themes require refluffing to be used here in the Transitive Isles, I don't know why they should retain their racial restrictions. [/QUOTE]
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