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<blockquote data-quote="renau1g" data-source="post: 5901331" data-attributes="member: 54810"><p>Yeah, it was him him that pointed it out to me a couple years ago. I just wish here in Ontario I was able to buy some of the beers he suggested, but sadly the LCBO (Liquor Control Board of Ontario) makes it....challenging to buy. </p><p></p><p>*************</p><p></p><p>I had some time last night while watching the Nashville/Phoenix game (worst playoff game I've watched to date<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" />) and was fiddling around with a template for awarding xp in an adventure. It (hopefully) will save me some time when calculating xp, it's got some vlookups and a few simple tables to look up against. It'll calculate the time xp/gold and the second tab will let you put the enemies and once you input what level, #, and type (Elite/standard,etc) it'll calculate XP for the encounter as well. </p><p></p><p>Anything highlighted in Green is to be filled in. I figure I will be using it, but if anyone else wants to, here it is. For longer adventures I can estimate when a level-up will happen as well to tweak later encounters accordingly. Hope it's useful.</p><p></p><p>Edit: After some internal testing, I've updated the template to avoid N/A errors that arose when leaving encounters blank. Just added some ISERROR formulas and we're good to go</p></blockquote><p></p>
[QUOTE="renau1g, post: 5901331, member: 54810"] Yeah, it was him him that pointed it out to me a couple years ago. I just wish here in Ontario I was able to buy some of the beers he suggested, but sadly the LCBO (Liquor Control Board of Ontario) makes it....challenging to buy. ************* I had some time last night while watching the Nashville/Phoenix game (worst playoff game I've watched to date:() and was fiddling around with a template for awarding xp in an adventure. It (hopefully) will save me some time when calculating xp, it's got some vlookups and a few simple tables to look up against. It'll calculate the time xp/gold and the second tab will let you put the enemies and once you input what level, #, and type (Elite/standard,etc) it'll calculate XP for the encounter as well. Anything highlighted in Green is to be filled in. I figure I will be using it, but if anyone else wants to, here it is. For longer adventures I can estimate when a level-up will happen as well to tweak later encounters accordingly. Hope it's useful. Edit: After some internal testing, I've updated the template to avoid N/A errors that arose when leaving encounters blank. Just added some ISERROR formulas and we're good to go [/QUOTE]
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