Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
L4W Discussion Thread V
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KarinsDad" data-source="post: 5915783" data-attributes="member: 2011"><p>Is this another way of saying "We use all of the rules except for when we do not"? <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p><p></p><p>Either you use all of the rules (shy of specific house rules and rules that have been explicitly revised in latter versions of rules), or you don't.</p><p></p><p>According to what is written, the rule is currently one way and shouldn't be ignored. If people feel strongly enough about the rule, then they should make a proposal to change it.</p><p></p><p></p><p>By not following ALL of the rules, you are changing the rules for those players who do have all of the source material. From their perspective, the rule is accessible. They might question why the judges aren't following the rule or why a different player is allowed to break the rule.</p><p></p><p></p><p></p><p>It could be a minor oversight. There are at least 25 source books that have rules in them and literally thousands of rules. It's easy to miss one. One cannot conclude designer intent from an omission.</p><p></p><p></p><p></p><p>No, I meant what I wrote. I realize that AH doesn't apply because of the specifics of its property, but that part of my discussion was on rules philosophy not on a given rule. Does it really make sense for a weapon in the primary hand to be able to do fire damage because a weapon in the off hand is on fire. Well yes, it makes sense if the fire weapon states that it gives this ability to a different weapon, but it doesn't make much sense if it doesn't. The fire weapon should do fire damage, the weapon in the other hand should do whatever it does.</p><p></p><p>The word Property when applied to an object has a meaning in English. This item has this property. If you are using this item with your attack, then the attack gains that property. Course, rules philosophy doesn't mean much in a specific rules discussion, I was just pointing out why I thought the AV rule is the way it is. Balance and consistency.</p><p></p><p></p><p></p><p>Yup. Me neither. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p>I just enjoy rules discussions. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5915783, member: 2011"] Is this another way of saying "We use all of the rules except for when we do not"? :devil: Either you use all of the rules (shy of specific house rules and rules that have been explicitly revised in latter versions of rules), or you don't. According to what is written, the rule is currently one way and shouldn't be ignored. If people feel strongly enough about the rule, then they should make a proposal to change it. By not following ALL of the rules, you are changing the rules for those players who do have all of the source material. From their perspective, the rule is accessible. They might question why the judges aren't following the rule or why a different player is allowed to break the rule. It could be a minor oversight. There are at least 25 source books that have rules in them and literally thousands of rules. It's easy to miss one. One cannot conclude designer intent from an omission. No, I meant what I wrote. I realize that AH doesn't apply because of the specifics of its property, but that part of my discussion was on rules philosophy not on a given rule. Does it really make sense for a weapon in the primary hand to be able to do fire damage because a weapon in the off hand is on fire. Well yes, it makes sense if the fire weapon states that it gives this ability to a different weapon, but it doesn't make much sense if it doesn't. The fire weapon should do fire damage, the weapon in the other hand should do whatever it does. The word Property when applied to an object has a meaning in English. This item has this property. If you are using this item with your attack, then the attack gains that property. Course, rules philosophy doesn't mean much in a specific rules discussion, I was just pointing out why I thought the AV rule is the way it is. Balance and consistency. Yup. Me neither. :lol: I just enjoy rules discussions. ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
L4W Discussion Thread V
Top