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L5R classic vs. L5R d20
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<blockquote data-quote="Paka" data-source="post: 120138" data-attributes="member: 100"><p>I liked the Classic L5R's pre-Toturi world. I thought it was most simple and more elegant.</p><p></p><p>I also liked the fact taht anyone in the former game could possibly be killed by one good shot with a katanna. I liked the deadliness of the world but that could be easily solved with a variant Hit Point system like the ones proposed in D20 Modern or Star Wars.</p><p></p><p>The supplements in the Classic L5R are well written and non-gaming friends have read them straight through like novels. They really convey the alienness of the world and its thinking and how to get the players into character.</p><p></p><p>I like the D20 system and I think it is far more balanced than the Classic L5R system. There were a few starting character classes in the Classic L5R that were just not as cool as they should have been or were all together broken.</p><p></p><p>There are good alternatives to be found on the internet but should you have to go find them?</p><p></p><p>The D20 sources books are gorgeous to look at, although I haven't read them closely yet. I've paged through Rokugan and it looked nice.</p><p></p><p>So to sum up:</p><p></p><p>I like the classic sourcebooks for good reading but I dig D20's system. If I were running the game I would tweak the Hit Point system to instill that very real fear of being hit with a weapon. A well-trained samurai with a sword is really something to fear and I dig that.</p><p></p><p>I want the threat of a one shot kill.</p><p></p><p>I pine for the simplicity and elegances of the pre-Toturri setting as I find the collectable card game inspired meta-plot to be rather lame.</p><p></p><p>Nice topic...</p></blockquote><p></p>
[QUOTE="Paka, post: 120138, member: 100"] I liked the Classic L5R's pre-Toturi world. I thought it was most simple and more elegant. I also liked the fact taht anyone in the former game could possibly be killed by one good shot with a katanna. I liked the deadliness of the world but that could be easily solved with a variant Hit Point system like the ones proposed in D20 Modern or Star Wars. The supplements in the Classic L5R are well written and non-gaming friends have read them straight through like novels. They really convey the alienness of the world and its thinking and how to get the players into character. I like the D20 system and I think it is far more balanced than the Classic L5R system. There were a few starting character classes in the Classic L5R that were just not as cool as they should have been or were all together broken. There are good alternatives to be found on the internet but should you have to go find them? The D20 sources books are gorgeous to look at, although I haven't read them closely yet. I've paged through Rokugan and it looked nice. So to sum up: I like the classic sourcebooks for good reading but I dig D20's system. If I were running the game I would tweak the Hit Point system to instill that very real fear of being hit with a weapon. A well-trained samurai with a sword is really something to fear and I dig that. I want the threat of a one shot kill. I pine for the simplicity and elegances of the pre-Toturri setting as I find the collectable card game inspired meta-plot to be rather lame. Nice topic... [/QUOTE]
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