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L5R classic vs. L5R d20
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<blockquote data-quote="Paka" data-source="post: 121581" data-attributes="member: 100"><p>IT is the fear of being crippled in one good shot that I really liked about Classic L5R. One understood why war was fearsome and people were more polite for it.</p><p></p><p>I also like the beauty of the character sheets. They were pretty.</p><p></p><p>Also, when you got better at a skill you got to roll more dice. You could feel your character's experience in your hands. That one some level is very satisfying.</p><p></p><p>This post has gotten me thinking about it and I think that if I were to run L5R tomorrow I would run it D20 but with a different Hit Point system that made combat far more dangerous.</p><p></p><p>Far more dangerous.</p><p></p><p>D20's Prestige Class system really work for L5R. I ran a game and a player STARTED as a Kuni Witch Hunter. I know that I should have just changed the rules around so that he wasn't recognized as a Hunter in his own right until 3rd rank but still, the Prestige Class system works well in L5R.</p><p></p><p>Magic is something I haven't thought about and is a whole other can-o-worms. That might need some tooling too.</p><p></p><p>I don't like the D&D magic system much after playing Ars Magic for years. I liked the Classic's system. It was loose and while it listed powers much in the same way D&D does, there was some wiggle there.</p><p></p><p>To sum up:</p><p></p><p>I'd play a modified D20, throw out all of the card game meta-plot hoo-ha, play up all of the cultural/political hoo-ha and have a blast.</p><p></p><p>A good friend who is more knowledgeable about the classic's system disagrees...but hey...</p><p></p><p>May I reccommend the Book of the Shadowlands for ANYONE playing in ANY Oriental Adventures game. It is really a beautifully illustrated and written book, a must for anyone making OA or Rokugani monsters jump from under the sleeping mats of their players.</p></blockquote><p></p>
[QUOTE="Paka, post: 121581, member: 100"] IT is the fear of being crippled in one good shot that I really liked about Classic L5R. One understood why war was fearsome and people were more polite for it. I also like the beauty of the character sheets. They were pretty. Also, when you got better at a skill you got to roll more dice. You could feel your character's experience in your hands. That one some level is very satisfying. This post has gotten me thinking about it and I think that if I were to run L5R tomorrow I would run it D20 but with a different Hit Point system that made combat far more dangerous. Far more dangerous. D20's Prestige Class system really work for L5R. I ran a game and a player STARTED as a Kuni Witch Hunter. I know that I should have just changed the rules around so that he wasn't recognized as a Hunter in his own right until 3rd rank but still, the Prestige Class system works well in L5R. Magic is something I haven't thought about and is a whole other can-o-worms. That might need some tooling too. I don't like the D&D magic system much after playing Ars Magic for years. I liked the Classic's system. It was loose and while it listed powers much in the same way D&D does, there was some wiggle there. To sum up: I'd play a modified D20, throw out all of the card game meta-plot hoo-ha, play up all of the cultural/political hoo-ha and have a blast. A good friend who is more knowledgeable about the classic's system disagrees...but hey... May I reccommend the Book of the Shadowlands for ANYONE playing in ANY Oriental Adventures game. It is really a beautifully illustrated and written book, a must for anyone making OA or Rokugani monsters jump from under the sleeping mats of their players. [/QUOTE]
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