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L5R classic vs. L5R d20
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<blockquote data-quote="Gaius" data-source="post: 123390" data-attributes="member: 3589"><p>Over the years, my gaming group and I have played a wide variety of games, but never were we as into a setting as we were Rokugan.</p><p></p><p>I am very familiar with what is being dubbed the "classic" L5R game. I am not so with the D20 version, but I have paged through it a time or two. However, being knowledgeable with the D20 system in general, I feel as though my opinion on this matter might have more than one leg to stand on.</p><p></p><p>My take on this is very simple. As I see it, the D20 system was crafted first for D&D and as a generic system for other settings second. For this reason, I am leary of D20 games that are not D&D. I felt that the new Star Wars was an awful departure from the d6 system; I just didn't feel as though rules written for D&D could work well for Star Wars.</p><p></p><p>The world of Rokugan is very distinct and quite unlike a "western fantasy" game. That is the beauty of the classic system; it is built solely to promote the setting. I liked the simplicity of the rules and the deadliness of combat. I loved the magic system and felt that it had a unique flavor, one not easily duplicated by D&D's default magic mechanics. I also liked the leveless character advancement.</p><p></p><p>Overall, though, I'd have to echo the sentiments of an above poster. As long as your game focuses on the setting and role-playing, you can't go wrong in Rokugan. It's such a rich world to play in and one that can really draw you into it. </p><p></p><p>So whether you're playing classic or D20, enjoy!</p></blockquote><p></p>
[QUOTE="Gaius, post: 123390, member: 3589"] Over the years, my gaming group and I have played a wide variety of games, but never were we as into a setting as we were Rokugan. I am very familiar with what is being dubbed the "classic" L5R game. I am not so with the D20 version, but I have paged through it a time or two. However, being knowledgeable with the D20 system in general, I feel as though my opinion on this matter might have more than one leg to stand on. My take on this is very simple. As I see it, the D20 system was crafted first for D&D and as a generic system for other settings second. For this reason, I am leary of D20 games that are not D&D. I felt that the new Star Wars was an awful departure from the d6 system; I just didn't feel as though rules written for D&D could work well for Star Wars. The world of Rokugan is very distinct and quite unlike a "western fantasy" game. That is the beauty of the classic system; it is built solely to promote the setting. I liked the simplicity of the rules and the deadliness of combat. I loved the magic system and felt that it had a unique flavor, one not easily duplicated by D&D's default magic mechanics. I also liked the leveless character advancement. Overall, though, I'd have to echo the sentiments of an above poster. As long as your game focuses on the setting and role-playing, you can't go wrong in Rokugan. It's such a rich world to play in and one that can really draw you into it. So whether you're playing classic or D20, enjoy! [/QUOTE]
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