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LA+0 Vampires and Werewolves
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<blockquote data-quote="painandgreed" data-source="post: 2107493" data-attributes="member: 24969"><p>Here's something built along the lines of an Unearthed Arcana Bloodline. Whenever somebody at -5 or more HP is fed the blood of a vampire, they gain the Vampire Type and follow the rules as if it was a Major Bloodline.</p><p></p><p>Vampire Type</p><p>-1d6 damage from direct sunlight. 1d3 from indirect sunlight. No save.</p><p>-vulnerability to fire</p><p>-does not eat or drink</p><p>- immune to stunning, non-lethal damage, and fatigue/exhaustion</p><p>-loses 1 HP /day</p><p>-may only heal damage by drinking blood</p><p>-bite which can be prefromed after a successful grapple is a magic attack that does 1d4 blood lose damage which is added to the biting vampire. Max HP may not be exceeded.</p><p>-must sleep during daylight hours</p><p></p><p>Gangrel</p><p>-2 Int</p><p>+2 Con</p><p></p><p>Ventrue</p><p>-2 Str</p><p>+2 Chr</p><p></p><p>Nosferatu</p><p>-2 Chr</p><p>+2 Str</p><p></p><p>Brujah</p><p>-2 Wis</p><p>+2 Str</p><p></p><p>Level Gangrel Ventrue Nosferatu Brujah </p><p>1 +2 Handle Animal +2 Diplomacy +2 Hide +2 Intimidate</p><p>2 Darkvision 60’ Command 1/day Alertness Power Attack</p><p>3 Consitution +1 Charisma +1 Dexterity +1 Strength +1</p><p>4 Claws 1d6 magic Charm Person 1/day Invisiblity 1/day Rage 1/day</p><p>5 Animal Affinity +2 Humanoid Aff +2 Vermin Affinity +2 MB Aff. +2</p><p>6 DR 5/sunlight or fire DR 5/sunlight or fire DR 5/sunlight or fire DR 5/sun, fire </p><p>7 +2 Survival +2 Sense Motive +2 Disguise +2 Bluff</p><p>8 Charm Animal 1/day Suggestion 1/day Alter Self 1/day Scare 1/day</p><p>9 Dexterity +1 Wisdom +1 Intelligence +1 Dexterity +1</p><p>10 Beast Form DR 10/sun or fire Vermin Familiar Move Action</p><p>11 Animal Affinity +4 Humanoid Aff +4 Vermin Affinity +4 MB Aff. +4</p><p>12 +2 Natural Armor +2 Natural Armor +2 Natural Armor +20’ Move</p><p>13 +2 Move Silently +2 Bluff +2 Gather Info +2 Run</p><p>14 Bear End. 1/day Eagle Spl. 1/day Owl Wis 1/day Bull Str. 1/day</p><p>15 Strength +1 Intelligence +1 Wisdom +1 Charisma +1 </p><p>16 DR 10/sun or fire Charm Person/will Invisibility/will Haste 1/day</p><p>17 Animal Affinity +6 Humanoid Aff +6 Vermin Affinity +6 MB Aff. +6</p><p>18 Charm Animal/will Charm Monster/will Alter Self/will Rage/will</p></blockquote><p></p>
[QUOTE="painandgreed, post: 2107493, member: 24969"] Here's something built along the lines of an Unearthed Arcana Bloodline. Whenever somebody at -5 or more HP is fed the blood of a vampire, they gain the Vampire Type and follow the rules as if it was a Major Bloodline. Vampire Type -1d6 damage from direct sunlight. 1d3 from indirect sunlight. No save. -vulnerability to fire -does not eat or drink - immune to stunning, non-lethal damage, and fatigue/exhaustion -loses 1 HP /day -may only heal damage by drinking blood -bite which can be prefromed after a successful grapple is a magic attack that does 1d4 blood lose damage which is added to the biting vampire. Max HP may not be exceeded. -must sleep during daylight hours Gangrel -2 Int +2 Con Ventrue -2 Str +2 Chr Nosferatu -2 Chr +2 Str Brujah -2 Wis +2 Str Level Gangrel Ventrue Nosferatu Brujah 1 +2 Handle Animal +2 Diplomacy +2 Hide +2 Intimidate 2 Darkvision 60’ Command 1/day Alertness Power Attack 3 Consitution +1 Charisma +1 Dexterity +1 Strength +1 4 Claws 1d6 magic Charm Person 1/day Invisiblity 1/day Rage 1/day 5 Animal Affinity +2 Humanoid Aff +2 Vermin Affinity +2 MB Aff. +2 6 DR 5/sunlight or fire DR 5/sunlight or fire DR 5/sunlight or fire DR 5/sun, fire 7 +2 Survival +2 Sense Motive +2 Disguise +2 Bluff 8 Charm Animal 1/day Suggestion 1/day Alter Self 1/day Scare 1/day 9 Dexterity +1 Wisdom +1 Intelligence +1 Dexterity +1 10 Beast Form DR 10/sun or fire Vermin Familiar Move Action 11 Animal Affinity +4 Humanoid Aff +4 Vermin Affinity +4 MB Aff. +4 12 +2 Natural Armor +2 Natural Armor +2 Natural Armor +20’ Move 13 +2 Move Silently +2 Bluff +2 Gather Info +2 Run 14 Bear End. 1/day Eagle Spl. 1/day Owl Wis 1/day Bull Str. 1/day 15 Strength +1 Intelligence +1 Wisdom +1 Charisma +1 16 DR 10/sun or fire Charm Person/will Invisibility/will Haste 1/day 17 Animal Affinity +6 Humanoid Aff +6 Vermin Affinity +6 MB Aff. +6 18 Charm Animal/will Charm Monster/will Alter Self/will Rage/will [/QUOTE]
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