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<blockquote data-quote="SpiralBound" data-source="post: 3441517" data-attributes="member: 8396"><p>One important thing to consider as well is that if you're intending this to be a low-magic world without many options for spell casting, then you should also take a long and hard look at the monsters you use. If you're stripping away most of the magical abilities, classes, items and spells from the PC's, then it would hardly be fair to just open the Monster Manual and let 'em have it. Many monsters would very quickly turn into party-killers, simply because they'd have magical abilities and the PC's wouldn't. Unless you're intentionally aiming for a theme of overwhelming odds, this will get old really fast. You may need to restrict which monsters are present, perhaps even modifying some to tone down their magical properties so that they're at the same scale as the PC's now are.</p></blockquote><p></p>
[QUOTE="SpiralBound, post: 3441517, member: 8396"] One important thing to consider as well is that if you're intending this to be a low-magic world without many options for spell casting, then you should also take a long and hard look at the monsters you use. If you're stripping away most of the magical abilities, classes, items and spells from the PC's, then it would hardly be fair to just open the Monster Manual and let 'em have it. Many monsters would very quickly turn into party-killers, simply because they'd have magical abilities and the PC's wouldn't. Unless you're intentionally aiming for a theme of overwhelming odds, this will get old really fast. You may need to restrict which monsters are present, perhaps even modifying some to tone down their magical properties so that they're at the same scale as the PC's now are. [/QUOTE]
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