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<blockquote data-quote="Asmor" data-source="post: 3204480" data-attributes="member: 1154"><p>What do you think of this ability I've given the warforged? The only other change I made to them was dropping the wisdom penalty.</p><p></p><p>Magical Battery: Warforged have an innate ability to siphon off magical energy from spells and use it to their own advantage. As an immediate action, a warforged may attempt to siphon a spell as it's being cast. The Warforged makes a level check with his charisma modifier as a bonus opposed by a caster level check from the spell's caster. If the warforged wins the opposed checks, the spell fails as if counterspelled and the warforged gains a number of charge levels equal to the spell's level. 0 level spells count as half a charge level. The warforged may not gain more charge levels per day than it has character levels, and any excess charge levels not only are lost, but also deal 5 points of damage per excess charge level. For example, a level 3 warforged had absorbed 2 charge levels earlier in the day, and has just siphoned a 2nd level spell. He gains 1 charge level, which brings him to his maximum of 3 charge levels per day, and takes 5 damage from the excess charge level. Unused charge levels drain at a rate of one per 5 minutes. Charge levels may be used for any of the following effects:</p><p></p><p> * As a standard action, the warforged may repair itself. For every charge level it uses up, the warforged heals 5 points of damage.</p><p> * As a standard action, the warforged may create an antimagic field, as the spell, except that it has a duration of 1 round/level of the warforged and a radius of 10 feet, centered on the warforged. This costs 2 charge levels. In addition, the warforged may spend additional charge levels for 10 extra feet of radius.</p><p> * As part of casting a spell, the warforged may apply any metamagic feat it knows to a spell, whether prepared or cast spontaneously, without actually increasing its level. Instead, the warforged pays charge levels equivelent to the level increase the metamagic feat usually requires. Metamagic feats which don't increase the spell level cost .5 charge levels. The warforged may not apply a metamagic feat if its modified level would be higher than the highest level the warforged could cast.</p><p> * As a swift action, the warforged may empower an attack. The next attack it makes this round will get a bonus on its attack roll and damage roll equal to the number of charge levels the warforged pays.</p></blockquote><p></p>
[QUOTE="Asmor, post: 3204480, member: 1154"] What do you think of this ability I've given the warforged? The only other change I made to them was dropping the wisdom penalty. Magical Battery: Warforged have an innate ability to siphon off magical energy from spells and use it to their own advantage. As an immediate action, a warforged may attempt to siphon a spell as it's being cast. The Warforged makes a level check with his charisma modifier as a bonus opposed by a caster level check from the spell's caster. If the warforged wins the opposed checks, the spell fails as if counterspelled and the warforged gains a number of charge levels equal to the spell's level. 0 level spells count as half a charge level. The warforged may not gain more charge levels per day than it has character levels, and any excess charge levels not only are lost, but also deal 5 points of damage per excess charge level. For example, a level 3 warforged had absorbed 2 charge levels earlier in the day, and has just siphoned a 2nd level spell. He gains 1 charge level, which brings him to his maximum of 3 charge levels per day, and takes 5 damage from the excess charge level. Unused charge levels drain at a rate of one per 5 minutes. Charge levels may be used for any of the following effects: * As a standard action, the warforged may repair itself. For every charge level it uses up, the warforged heals 5 points of damage. * As a standard action, the warforged may create an antimagic field, as the spell, except that it has a duration of 1 round/level of the warforged and a radius of 10 feet, centered on the warforged. This costs 2 charge levels. In addition, the warforged may spend additional charge levels for 10 extra feet of radius. * As part of casting a spell, the warforged may apply any metamagic feat it knows to a spell, whether prepared or cast spontaneously, without actually increasing its level. Instead, the warforged pays charge levels equivelent to the level increase the metamagic feat usually requires. Metamagic feats which don't increase the spell level cost .5 charge levels. The warforged may not apply a metamagic feat if its modified level would be higher than the highest level the warforged could cast. * As a swift action, the warforged may empower an attack. The next attack it makes this round will get a bonus on its attack roll and damage roll equal to the number of charge levels the warforged pays. [/QUOTE]
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