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General Tabletop Discussion
*Pathfinder & Starfinder
LA and Multiclass Spellcaster Houserules
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<blockquote data-quote="Sylrae" data-source="post: 3919609" data-attributes="member: 48520"><p>Continued from the rules-post about LA is broken (in a weak way) <a href="http://www.enworld.org/showthread.php?t=213258" target="_blank"><strong>HERE</strong></a></p><p></p><p>LA is not a perfect system. I think the numbers are too high usually, and in races with HD particularly.</p><p></p><p><strong>Racial HD should be equivalent in power to a comparable class of the same level</strong>., and LA should only happen if its more powerful than a class of the same HD. - my .02$.</p><p></p><p>IE: Minotaur should have no LA, unless you lower the mandatory HD. That's my thought. Maybe the system could be effectively houseruled per monster? What say you?</p><p></p><p>Minotaur with 6 HD should be as powerful as the level 6 fighter or level 6 barbarian.(Not sure which to balance it with but it shouldnt matter). So the Minotaur abilities, if balanced against fighter class abilities, should get no LA.</p><p></p><p>Maybe On top of the HD getting LA Abilities counting as 'class abilities' and the UA idea buying off LA, LA doesnt take effect immediately. Maybe if LA took effect <strong>1 after every 3 levels/HD</strong> the Hit Dice wouldnt be as broken. <em>So a </em><strong>Drow</strong><em> who is </em><strong>ECL 4</strong><em> would have </em><strong>3 Levels</strong><em>, at </em><strong>ECL 8</strong><em> they would have </em><strong>6</strong><em>.</em> This is comparable to Racial Levels, but without the hassle of making racial levels for the race. They can have all the abilities up front, but they miss every 4th level until they pay for their LA. That way you dont have a level 3 wizard with 4 hit points. </p><p></p><p></p><p>and Secondly</p><p></p><p><strong>I help with the spellcasters in this way:</strong></p><p></p><p><em>Spellcasting classes that multiclass may add one <strong>third of their total level in their other classes to their effective caster level for all spellcasting purposes (Spells Known/Spells per Day/Familiar&Animal Companion Level/Caster Level).</strong> For example a fighter 10/ wizard 10 will cast spells as a 13th level wizard, and a cleric 10/sorcerer 10 would cast spells as a 13th level cleric and a 13th level sorcerer. Prestige classes that improve the spellcasting ability of a class a character already has levels in, such as mystic theurge or eldritch knight, improve spellcasting normally and are not counted toward this benefit unless 1/3 is higher than the class’ improvement, in which case the 1/3 is used instead.</em></p><p><em></em></p><p></p><p>Perhaps +LA Races with an affinity for spellcasting or spell-like abilities could somehow have their LA count towards a primary casting class.</p><p></p><p><strong>Exception: the 1/3 adds up to a maximum of being tied with the amount of caster levels for that class.</strong> So a Fighter 10 Wizard 3 casts as a Wizard 6</p><p></p><p>What do you think of my variant rules. Do they work? Maybe some tweakage?</p></blockquote><p></p>
[QUOTE="Sylrae, post: 3919609, member: 48520"] Continued from the rules-post about LA is broken (in a weak way) [URL=http://www.enworld.org/showthread.php?t=213258][B]HERE[/B][/URL] LA is not a perfect system. I think the numbers are too high usually, and in races with HD particularly. [B]Racial HD should be equivalent in power to a comparable class of the same level[/B]., and LA should only happen if its more powerful than a class of the same HD. - my .02$. IE: Minotaur should have no LA, unless you lower the mandatory HD. That's my thought. Maybe the system could be effectively houseruled per monster? What say you? Minotaur with 6 HD should be as powerful as the level 6 fighter or level 6 barbarian.(Not sure which to balance it with but it shouldnt matter). So the Minotaur abilities, if balanced against fighter class abilities, should get no LA. Maybe On top of the HD getting LA Abilities counting as 'class abilities' and the UA idea buying off LA, LA doesnt take effect immediately. Maybe if LA took effect [B]1 after every 3 levels/HD[/B] the Hit Dice wouldnt be as broken. [I]So a [/I][B]Drow[/B][I] who is [/I][B]ECL 4[/B][I] would have [/I][B]3 Levels[/B][I], at [/I][B]ECL 8[/B][I] they would have [/I][B]6[/B][I].[/I] This is comparable to Racial Levels, but without the hassle of making racial levels for the race. They can have all the abilities up front, but they miss every 4th level until they pay for their LA. That way you dont have a level 3 wizard with 4 hit points. and Secondly [B]I help with the spellcasters in this way:[/B] [I]Spellcasting classes that multiclass may add one [B]third of their total level in their other classes to their effective caster level for all spellcasting purposes (Spells Known/Spells per Day/Familiar&Animal Companion Level/Caster Level).[/B] For example a fighter 10/ wizard 10 will cast spells as a 13th level wizard, and a cleric 10/sorcerer 10 would cast spells as a 13th level cleric and a 13th level sorcerer. Prestige classes that improve the spellcasting ability of a class a character already has levels in, such as mystic theurge or eldritch knight, improve spellcasting normally and are not counted toward this benefit unless 1/3 is higher than the class’ improvement, in which case the 1/3 is used instead. [/I] Perhaps +LA Races with an affinity for spellcasting or spell-like abilities could somehow have their LA count towards a primary casting class. [B]Exception: the 1/3 adds up to a maximum of being tied with the amount of caster levels for that class.[/B] So a Fighter 10 Wizard 3 casts as a Wizard 6 What do you think of my variant rules. Do they work? Maybe some tweakage? [/QUOTE]
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