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LA confusion; Forked from: Reincarnate
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<blockquote data-quote="irdeggman" data-source="post: 4748649" data-attributes="member: 16285"><p>Shifter can "shift" 1/day for a number of rounds equal to 3 + Con Mod + number of shifter feats taken. For every 2 shifter feats taken the number of times per day increases by 1.</p><p></p><p>They gain an "aspect" that reflects their shifter heritage.</p><p></p><p>For example while shifting a razorclaw shifter gets:</p><p></p><p>(1) +2 bonus to Str</p><p></p><p>(2) Claws used for a natural attack that does 1d4 plus 1 for every 4 character levels. He can use a single claw as a standard action or both claws as a full round action. Never gains multiple attacks due to high BAB with natural weapons though.</p><p></p><p></p><p>All shifters gain:</p><p>+2 Dex, -2 Int, -2 Cha</p><p>low light vision</p><p>+2 racial bonus to balance, climb and jump checks</p><p></p><p>LA = +0 (basically this is why they don't inherently gain the ability to shift more than 1/day).</p><p></p><p>The shifter druid racial substitution levels:</p><p>1st - Beast Spirit (instead of Animal Companion) {This is unbelievably powerful and a must have for anyone considering this.}</p><p></p><p>Based on class level get a bunch of benefits including a + to an ability score for the day (+2 at 3rd level up to a +6 at 18th level) which can be added to one of the following abilities: Str, Dex or Con. This ability increase can be changed each day when the shifter druid prepares his spells. The other benefits include (amongst others); alertness, extend shifting (+2 rounds to shifting duration), at 12th level get rapid summons (Any summoning spell is cast as a standard action instead of a full round one)</p><p></p><p>Other racial substitution levels include</p><p></p><p>Reckless Nature instead of resist nature's lure</p><p></p><p>Wild Shifting (modification to wild shape - adds an extra time per day to shifting and swaps Wis mod for Con mod when figuring duration), natural weapons are also increased in size (depending on level).</p><p></p><p>A pretty sweet combination IMO.</p></blockquote><p></p>
[QUOTE="irdeggman, post: 4748649, member: 16285"] Shifter can "shift" 1/day for a number of rounds equal to 3 + Con Mod + number of shifter feats taken. For every 2 shifter feats taken the number of times per day increases by 1. They gain an "aspect" that reflects their shifter heritage. For example while shifting a razorclaw shifter gets: (1) +2 bonus to Str (2) Claws used for a natural attack that does 1d4 plus 1 for every 4 character levels. He can use a single claw as a standard action or both claws as a full round action. Never gains multiple attacks due to high BAB with natural weapons though. All shifters gain: +2 Dex, -2 Int, -2 Cha low light vision +2 racial bonus to balance, climb and jump checks LA = +0 (basically this is why they don't inherently gain the ability to shift more than 1/day). The shifter druid racial substitution levels: 1st - Beast Spirit (instead of Animal Companion) {This is unbelievably powerful and a must have for anyone considering this.} Based on class level get a bunch of benefits including a + to an ability score for the day (+2 at 3rd level up to a +6 at 18th level) which can be added to one of the following abilities: Str, Dex or Con. This ability increase can be changed each day when the shifter druid prepares his spells. The other benefits include (amongst others); alertness, extend shifting (+2 rounds to shifting duration), at 12th level get rapid summons (Any summoning spell is cast as a standard action instead of a full round one) Other racial substitution levels include Reckless Nature instead of resist nature's lure Wild Shifting (modification to wild shape - adds an extra time per day to shifting and swaps Wis mod for Con mod when figuring duration), natural weapons are also increased in size (depending on level). A pretty sweet combination IMO. [/QUOTE]
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