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LA for Innate Spell-like Abilities?
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<blockquote data-quote="Fieari" data-source="post: 3492499" data-attributes="member: 16221"><p>Upper Krust's ECL/CR system (ver 5) has more detailed and specific rules for this. Extensive playtesting has shown this as valid, though it isn't WotC official by any means.</p><p></p><p>[code][b]SPELL-LIKE ABILITIES[/b]</p><p></p><p>Use Table 1-7 to determine the ECL bonus for Spell-like Abilities.</p><p></p><p>(To determine the equivalent spell-level of Epic Spells.</p><p>Spellcraft DC ÷ 10 (round down), then add 7.</p><p>eg. Hellball (DC 90) 90 ÷ 10 = 9 + 7 = 16th-level spell)</p><p></p><p></p><p>[b]TABLE 1-7: SPELL-LIKE ABILITIES[/b]</p><p>[i]Usable ECL Factor[/i]</p><p>Always Active Caster Level x Spell Level x 0.005</p><p>At Will Caster Level x Spell Level x 0.005</p><p>5/day (or more) Caster Level x Spell Level x 0.005</p><p>4/day Caster Level x Spell Level x 0.004</p><p>3/day Caster Level x Spell Level x 0.003</p><p>2/day Caster Level x Spell Level x 0.002</p><p>1/day (or less) Caster Level x Spell Level x 0.001</p><p></p><p>eg. Pit Fiends Spell-like Abilities = ECL +6.102</p><p> 18 (Caster Level) x 64 (Spell Levels) x 0.005 (At Will) = ECL +5.76</p><p> 18 (Caster Level) x 9 (Spell Levels) x 0.001 (1/day) = ECL +0.162</p><p> 20 (Caster Level) x 9 (Spell Levels) x 0.001 (1/year) = ECL +0.18</p><p></p><p>eg. Succubus Spell-like Abilities = ECL +1.64</p><p> 12 (Caster Level) x 28 (Spell Levels) x 0.005 (At Will) = CR +1.64</p><p></p><p>[b]SPELL DURATION MODIFIER (OPTIONAL)[/b]</p><p>For those who wish even greater detail Spell-like abilities can also </p><p>be modified by that spells initial duration. Modify spell-like abilities</p><p>with an ‘Always Active’ or ‘At Will’ usage by Table 1-8.</p><p></p><p>NB. Instantaneous spell effects are not affected.</p><p></p><p>[b]TABLE 1-8: SPELL-LIKE ABILITY DURATION MODIFIER[/b]</p><p>[i]Spell Duration Spell Level Modifier Example[/i]</p><p>Permanent x 1/4 Forbiddance</p><p>Days x 1/2 Illusory Script</p><p>Hours x 1 Control Weather</p><p>Minutes x 2 True Seeing</p><p>Rounds x 4 Fire Shield[/code]</p><p></p><p>Fractional ECLs are supposed to be added to other fractional ECLs from other abilities in order to get an overall total ECL for a creature. Furthermore, it only works when the follow guidelines are followed:</p><p></p><p>[code]SPELL-LIKE ABILITY PARAMETERS</p><p>Caster Level < or = Hit Dice</p><p>Total number of Spell-like Abilities < or = Hit Dice</p><p></p><p>Highest Spell-Level Abilities only function 1/day.</p><p></p><p>Spell-like Abilities can be drawn from Domains relevant to the</p><p>creature (use Alignment and two other Domains deemed relevant).</p><p>eg. A Balor could draw Spell-like Abilities from the Chaos;</p><p>Destruction; Evil and Fire Domains.</p><p></p><p>[b]TABLE 3-7: DETERMINING LEVELS OF SPELL-LIKE ABILITIES[/b]</p><p> Maximum Spell Levels Allowed</p><p>HD 1 2 3 4 5 6 7 8 9</p><p>1 +1*</p><p>2 +1*</p><p>3 +1*</p><p>4 +1*</p><p>5 +1*</p><p>6 +1*</p><p>7 +1*</p><p>8 +1*</p><p>9 +1*</p><p>10 +1*</p><p>11 +1*</p><p>12 +1*</p><p>13 +1*</p><p>14 +1*</p><p>15 +1*</p><p>16 +1*</p><p>17 +1*</p><p>18 +1*</p><p>19 +1*</p><p>20 +1*</p><p>*Of this Spell Level or Lower</p><p></p><p>eg. 5 HD Creature</p><p>Caster level of 5</p><p>Maximum Total of 5 Spell-like abilities:</p><p> 2 1st-level (or lower level)</p><p> 2 2nd-level (or lower level)</p><p> 1 3rd-level spell (usable 1/day, unless of lower level)</p><p></p><p>eg. 13 HD Creature</p><p>Caster level of 13</p><p>Maximum Total of 13 Spell-like abilities:</p><p> 2 1st-level (or lower level)</p><p> 2 2nd-level (or lower level)</p><p> 2 3rd-level (or lower level)</p><p> 2 4th-level (or lower level)</p><p> 2 5th-level (or lower level)</p><p> 2 6th-level (or lower level)</p><p> 1 7th-level spell (usable 1/day, unless of lower level)[/code]</p></blockquote><p></p>
[QUOTE="Fieari, post: 3492499, member: 16221"] Upper Krust's ECL/CR system (ver 5) has more detailed and specific rules for this. Extensive playtesting has shown this as valid, though it isn't WotC official by any means. [code][b]SPELL-LIKE ABILITIES[/b] Use Table 1-7 to determine the ECL bonus for Spell-like Abilities. (To determine the equivalent spell-level of Epic Spells. Spellcraft DC ÷ 10 (round down), then add 7. eg. Hellball (DC 90) 90 ÷ 10 = 9 + 7 = 16th-level spell) [b]TABLE 1-7: SPELL-LIKE ABILITIES[/b] [i]Usable ECL Factor[/i] Always Active Caster Level x Spell Level x 0.005 At Will Caster Level x Spell Level x 0.005 5/day (or more) Caster Level x Spell Level x 0.005 4/day Caster Level x Spell Level x 0.004 3/day Caster Level x Spell Level x 0.003 2/day Caster Level x Spell Level x 0.002 1/day (or less) Caster Level x Spell Level x 0.001 eg. Pit Fiends Spell-like Abilities = ECL +6.102 18 (Caster Level) x 64 (Spell Levels) x 0.005 (At Will) = ECL +5.76 18 (Caster Level) x 9 (Spell Levels) x 0.001 (1/day) = ECL +0.162 20 (Caster Level) x 9 (Spell Levels) x 0.001 (1/year) = ECL +0.18 eg. Succubus Spell-like Abilities = ECL +1.64 12 (Caster Level) x 28 (Spell Levels) x 0.005 (At Will) = CR +1.64 [b]SPELL DURATION MODIFIER (OPTIONAL)[/b] For those who wish even greater detail Spell-like abilities can also be modified by that spells initial duration. Modify spell-like abilities with an ‘Always Active’ or ‘At Will’ usage by Table 1-8. NB. Instantaneous spell effects are not affected. [b]TABLE 1-8: SPELL-LIKE ABILITY DURATION MODIFIER[/b] [i]Spell Duration Spell Level Modifier Example[/i] Permanent x 1/4 Forbiddance Days x 1/2 Illusory Script Hours x 1 Control Weather Minutes x 2 True Seeing Rounds x 4 Fire Shield[/code] Fractional ECLs are supposed to be added to other fractional ECLs from other abilities in order to get an overall total ECL for a creature. Furthermore, it only works when the follow guidelines are followed: [code]SPELL-LIKE ABILITY PARAMETERS Caster Level < or = Hit Dice Total number of Spell-like Abilities < or = Hit Dice Highest Spell-Level Abilities only function 1/day. Spell-like Abilities can be drawn from Domains relevant to the creature (use Alignment and two other Domains deemed relevant). eg. A Balor could draw Spell-like Abilities from the Chaos; Destruction; Evil and Fire Domains. [b]TABLE 3-7: DETERMINING LEVELS OF SPELL-LIKE ABILITIES[/b] Maximum Spell Levels Allowed HD 1 2 3 4 5 6 7 8 9 1 +1* 2 +1* 3 +1* 4 +1* 5 +1* 6 +1* 7 +1* 8 +1* 9 +1* 10 +1* 11 +1* 12 +1* 13 +1* 14 +1* 15 +1* 16 +1* 17 +1* 18 +1* 19 +1* 20 +1* *Of this Spell Level or Lower eg. 5 HD Creature Caster level of 5 Maximum Total of 5 Spell-like abilities: 2 1st-level (or lower level) 2 2nd-level (or lower level) 1 3rd-level spell (usable 1/day, unless of lower level) eg. 13 HD Creature Caster level of 13 Maximum Total of 13 Spell-like abilities: 2 1st-level (or lower level) 2 2nd-level (or lower level) 2 3rd-level (or lower level) 2 4th-level (or lower level) 2 5th-level (or lower level) 2 6th-level (or lower level) 1 7th-level spell (usable 1/day, unless of lower level)[/code] [/QUOTE]
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