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<blockquote data-quote="Sylrae" data-source="post: 4853119" data-attributes="member: 48520"><p>Arkhandus: Obviously, a character who gets to just be more powerful for no cost is bad. But the Issue is, that as you progress, the worth of the benefits of an LA become less and less. Especially for the outlandish XP costs you end up paying extra for counting as that much higher a level.</p><p></p><p>Your Idea would make the gap a bit less severe, but it still kindof isnt worth it. </p><p></p><p>The whole point of my idea, is that a Drow's abilities become less and less significant as you get to the higher levels.</p><p></p><p>Because lower levels arent generally as good as higher levels, Level 1 worth of abilities arent worth as much as level 17 worth of abilities. By 20, the only Drow ability that isn't mostly negligible in terms of POWER is the SR, and thats cause its based on HD/Level.</p><p></p><p>So I was suggesting that instead of pushing them down the table as though they were a higher level, even though they dont have the BAB, or HP, or saves to match, you make them pay for the "Monster Levels" they have via XP, but make them buy all their regular levels at the normal XP costs.</p><p></p><p>And for something like Savage Progressions (which are helpful beyond explanation), the Minotaur, who has 8 levels total, could progress through minotaur levels and Class Levels as though they were separate characters.</p><p>You could go Minotaur 1/Fighter 1 for the cost of level 2, Minotaur 2/Fighter 1 for the cost of 2 level 2s, or Minotaur 1/Fighter 2 for the cost of a level 3.</p><p></p><p>That was the basic Idea.</p><p></p><p>For races with no HD and no savage progressions, you could easily make savage progressions, and while you'd have to give them SOMETHING (or they'd have no HP), you just give them 1 LA and 1 Class Level. You make them earn enough for that 1 class level before you let them take anything else.</p><p></p><p>Hawken, I think you may have misunderstood what I was trying to say I guess (I dont think my explanation was the best, so no shock there)</p><p>. Ima respond to the stuff you said. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p> That was the point. By level 20, the Drow's advantages are not worth 2 Levels. The Drow abilities may be worth level 1 and 2, but theyre not worth level 18 and 19</p><p></p><p>That's true, but I would suggest doing as I mentioned above and breaking Drow into a 2 level class with no BAB or saves or HP bonus. Make them take the first level in the class, give a character class level for free, and then make them earn the class level before they take anything else. Make a stipulation that they cannot have higher class levels than racial LA until they have all their LA.</p><p></p><p>This is what I was tryuing to address. I haven't had a chance to look at your table, but it may accomplish the same thing (and possibly better).</p></blockquote><p></p>
[QUOTE="Sylrae, post: 4853119, member: 48520"] Arkhandus: Obviously, a character who gets to just be more powerful for no cost is bad. But the Issue is, that as you progress, the worth of the benefits of an LA become less and less. Especially for the outlandish XP costs you end up paying extra for counting as that much higher a level. Your Idea would make the gap a bit less severe, but it still kindof isnt worth it. The whole point of my idea, is that a Drow's abilities become less and less significant as you get to the higher levels. Because lower levels arent generally as good as higher levels, Level 1 worth of abilities arent worth as much as level 17 worth of abilities. By 20, the only Drow ability that isn't mostly negligible in terms of POWER is the SR, and thats cause its based on HD/Level. So I was suggesting that instead of pushing them down the table as though they were a higher level, even though they dont have the BAB, or HP, or saves to match, you make them pay for the "Monster Levels" they have via XP, but make them buy all their regular levels at the normal XP costs. And for something like Savage Progressions (which are helpful beyond explanation), the Minotaur, who has 8 levels total, could progress through minotaur levels and Class Levels as though they were separate characters. You could go Minotaur 1/Fighter 1 for the cost of level 2, Minotaur 2/Fighter 1 for the cost of 2 level 2s, or Minotaur 1/Fighter 2 for the cost of a level 3. That was the basic Idea. For races with no HD and no savage progressions, you could easily make savage progressions, and while you'd have to give them SOMETHING (or they'd have no HP), you just give them 1 LA and 1 Class Level. You make them earn enough for that 1 class level before you let them take anything else. Hawken, I think you may have misunderstood what I was trying to say I guess (I dont think my explanation was the best, so no shock there) . Ima respond to the stuff you said. :) That was the point. By level 20, the Drow's advantages are not worth 2 Levels. The Drow abilities may be worth level 1 and 2, but theyre not worth level 18 and 19 That's true, but I would suggest doing as I mentioned above and breaking Drow into a 2 level class with no BAB or saves or HP bonus. Make them take the first level in the class, give a character class level for free, and then make them earn the class level before they take anything else. Make a stipulation that they cannot have higher class levels than racial LA until they have all their LA. This is what I was tryuing to address. I haven't had a chance to look at your table, but it may accomplish the same thing (and possibly better). [/QUOTE]
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