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<blockquote data-quote="Sylrae" data-source="post: 4856153" data-attributes="member: 48520"><p>In terms of the Half-Ogre, They really aren't worth an LA+2. That's why I've been continuing to use the Savage Species writeup for them, which lists them as a +1.</p><p></p><p>I think I agree with both of you about the issues you mentioned.</p><p></p><p>The bonuses granted by LA Races become less and less valuable as the character progresses.</p><p></p><p>True, the Ability score bonuses are useful at higher levels. But they aren't useful enough to merit the penalty they receive via Raw, or via UA Bowdown, at the higher levels.</p><p></p><p>I like the Idea that Hawken mentioned as well, where after a certain amount of time, they stop being penalized completely and progress as a normal character.</p><p></p><p> I also took at look at Soldarin's ECL Calculator and punched in Drow abilities. They come up as an LA 1.7.</p><p></p><p></p><p></p><p>Now, Racial Abilities are normally very frontloaded. I'm going to space them out a bit. This would mean more work for the DM, but makes things a bit easier.</p><p></p><p>Back to the Drow.</p><p>+2 Int, +2 Cha</p><p>Darkvision 120</p><p>SR 11+Level</p><p>+2 Will v Spells</p><p>Spell-Like-Abilities: Dancing Lights, Darkness, Faerie Fire</p><p>Light Blindness</p><p></p><p>So. I'll spread the abilities over some of the lower levels. AND - I'll take a cue from Hawken. We'll delay each of the Drow levels, as Hawken suggested, and in addition, we'll have a permanent penalty. But instead of dumping them at the beginning, we'll spread them over the course of 20 levels.</p><p></p><p>the way I'm going to get the Penalties</p><p></p><p>Let's say the xp difference between 9 and 10, for 9000 exp. That's the permanent penalty we're going to spread out over the 20 levels. So at level 20 you'd have picked up a total of 9000 extra exp. Its not alot of exp for a level 20 character, but its a lot for a low level character. </p><p></p><p>In addition, We'll have the temporary penalty of the same amount, which will disappear at level 10.</p><p></p><p></p><p>That's what they get.</p><p></p><p>So you go use 4500 per LA, with a permanent penalty spread over 20 levels, and a Temporary penalty of the same amount spread over 10 levels.</p><p></p><p>What do you think?</p></blockquote><p></p>
[QUOTE="Sylrae, post: 4856153, member: 48520"] In terms of the Half-Ogre, They really aren't worth an LA+2. That's why I've been continuing to use the Savage Species writeup for them, which lists them as a +1. I think I agree with both of you about the issues you mentioned. The bonuses granted by LA Races become less and less valuable as the character progresses. True, the Ability score bonuses are useful at higher levels. But they aren't useful enough to merit the penalty they receive via Raw, or via UA Bowdown, at the higher levels. I like the Idea that Hawken mentioned as well, where after a certain amount of time, they stop being penalized completely and progress as a normal character. I also took at look at Soldarin's ECL Calculator and punched in Drow abilities. They come up as an LA 1.7. Now, Racial Abilities are normally very frontloaded. I'm going to space them out a bit. This would mean more work for the DM, but makes things a bit easier. Back to the Drow. +2 Int, +2 Cha Darkvision 120 SR 11+Level +2 Will v Spells Spell-Like-Abilities: Dancing Lights, Darkness, Faerie Fire Light Blindness So. I'll spread the abilities over some of the lower levels. AND - I'll take a cue from Hawken. We'll delay each of the Drow levels, as Hawken suggested, and in addition, we'll have a permanent penalty. But instead of dumping them at the beginning, we'll spread them over the course of 20 levels. the way I'm going to get the Penalties Let's say the xp difference between 9 and 10, for 9000 exp. That's the permanent penalty we're going to spread out over the 20 levels. So at level 20 you'd have picked up a total of 9000 extra exp. Its not alot of exp for a level 20 character, but its a lot for a low level character. In addition, We'll have the temporary penalty of the same amount, which will disappear at level 10. That's what they get. So you go use 4500 per LA, with a permanent penalty spread over 20 levels, and a Temporary penalty of the same amount spread over 10 levels. What do you think? [/QUOTE]
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