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LA Under Shadow
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<blockquote data-quote="The Shadow" data-source="post: 1378045" data-attributes="member: 16760"><p>There is no AC in Mutants & Masterminds. No hit points, either!</p><p></p><p>An attack roll is d20 + Attack bonus against a DC of the opponent's Defense value. If there's a success, you hit.</p><p></p><p>Once you hit (assuming it's an attack that does damage), the opponent has to make a Damage save. (Modified by Con, just like Fortitude, but it's a separate quantity with separate modifiers.) If they fail, they take a "hit". If they fail by more than 5, they are "stunned". If they fail by more than 10, they are unconscious (if it's a stunning attack) or disabled (if it's a lethal attack).</p><p></p><p>"Hits" give a penalty to future Damage saves. Stun hits each give a -1 to stun-damage saves, lethal hits give a -1 to all Damage saves.</p><p></p><p>Armor and the like boosts your Damage save. It is totally divorced from Defense. So M&M can describe the difference between a lightly-armored character who relies on dodging (low Damage, high Defense) and a walking tank (high Damage save, low Defense).</p><p> </p><p></p><p></p><p>That may just be the most flattering thing anybody has said about this campaign so far. It's amazing when people start talking about your characters as real people...</p><p> </p><p></p><p></p><p>Probably very threatened. And it's getting "nearer" all the time...</p></blockquote><p></p>
[QUOTE="The Shadow, post: 1378045, member: 16760"] There is no AC in Mutants & Masterminds. No hit points, either! An attack roll is d20 + Attack bonus against a DC of the opponent's Defense value. If there's a success, you hit. Once you hit (assuming it's an attack that does damage), the opponent has to make a Damage save. (Modified by Con, just like Fortitude, but it's a separate quantity with separate modifiers.) If they fail, they take a "hit". If they fail by more than 5, they are "stunned". If they fail by more than 10, they are unconscious (if it's a stunning attack) or disabled (if it's a lethal attack). "Hits" give a penalty to future Damage saves. Stun hits each give a -1 to stun-damage saves, lethal hits give a -1 to all Damage saves. Armor and the like boosts your Damage save. It is totally divorced from Defense. So M&M can describe the difference between a lightly-armored character who relies on dodging (low Damage, high Defense) and a walking tank (high Damage save, low Defense). That may just be the most flattering thing anybody has said about this campaign so far. It's amazing when people start talking about your characters as real people... Probably very threatened. And it's getting "nearer" all the time... [/QUOTE]
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