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Labelling as much as possible "optional"
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<blockquote data-quote="Li Shenron" data-source="post: 6245891" data-attributes="member: 1465"><p>Not sure what you mean...</p><p></p><p>But the 1st point of the thread, is identifying which of the current rules could be easily ignored by a gaming group, and therefore IMHO it would be a very good thing to explicitly label as "optional".</p><p></p><p>Why would it be good? Because this would emphasize that ignoring those rules has no consequences* on the rest of the rules.</p><p></p><p>Therefore, a group of beginners will most likely ignore everything labelled as "optional" for a while, thus starting off with really the smallest core. If there is stuff that works as optional but they don't label it clearly as optional, beginners will not immediately assume they can live without it, and will have a harder time!</p><p></p><p>Secondarily, strongly opinionated gamers (i.e. gamers who "I won't play a game that has rule X in it") won't be excused, if as many as "rule X" as possible default to "optional". (They might still not play 5e, but at least we won't hear them complain about rule X all the time on forums and such...)</p><p></p><p>*I note here, that when I say "no consequences" I don't mean that the game doesn't change... of course it changes, whether you use a certain option or not. I simply mean, that whether the players (or DM) of a gaming group decides to use that option or not, they don't need to change/adjust any other rule or character material, you can use everything else as written.</p><p></p><p>---</p><p></p><p>Point #2 of the thread was supposed to be "let's find out what other rules <em>could</em> become "optional, with no consequences if ignored" with a minimal adjustment".</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6245891, member: 1465"] Not sure what you mean... But the 1st point of the thread, is identifying which of the current rules could be easily ignored by a gaming group, and therefore IMHO it would be a very good thing to explicitly label as "optional". Why would it be good? Because this would emphasize that ignoring those rules has no consequences* on the rest of the rules. Therefore, a group of beginners will most likely ignore everything labelled as "optional" for a while, thus starting off with really the smallest core. If there is stuff that works as optional but they don't label it clearly as optional, beginners will not immediately assume they can live without it, and will have a harder time! Secondarily, strongly opinionated gamers (i.e. gamers who "I won't play a game that has rule X in it") won't be excused, if as many as "rule X" as possible default to "optional". (They might still not play 5e, but at least we won't hear them complain about rule X all the time on forums and such...) *I note here, that when I say "no consequences" I don't mean that the game doesn't change... of course it changes, whether you use a certain option or not. I simply mean, that whether the players (or DM) of a gaming group decides to use that option or not, they don't need to change/adjust any other rule or character material, you can use everything else as written. --- Point #2 of the thread was supposed to be "let's find out what other rules [I]could[/I] become "optional, with no consequences if ignored" with a minimal adjustment". [/QUOTE]
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