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Community
General Tabletop Discussion
*Dungeons & Dragons
Labelling as much as possible "optional"
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<blockquote data-quote="Kinak" data-source="post: 6245976" data-attributes="member: 6694112"><p>This is the part I was commenting on.</p><p></p><p>I agree there are a lot of rules that could afford to be cut. I just prefer a less-cluttered presentation where the things outside the scope of a basic game are actually cut rather than being mixed in with the text of the basic game.</p><p></p><p>It may be a terminology thing, though. "Optional rules," to me, means things like the sidebars and proficiency chapter in 2nd Edition. If you're envisioning something more like Unearthed Arcana, where there's a separate book full of widgets to tune your game, I have absolutely no objections to that.</p><p></p><p>To put it another way, every rule in the main text (whether it's labeled as optional or not) adds work for me. More work, in many cases, because I'm being asked to extrapolate the rule's effects and decide whether to include it in the design.</p><p></p><p>So an optional rule has to carry at least the same amount of weight as a default one. And if the rule is that good, there's actually a decent chance it should be the default anyway.</p><p></p><p>By all means, go ahead. Not that you need my permission <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>My personal preference to cutting rules instead of leaving them as optional bits nonwithstanding, I don't mean to stop the conversation.</p><p></p><p>Cheers!</p><p>Kinak</p></blockquote><p></p>
[QUOTE="Kinak, post: 6245976, member: 6694112"] This is the part I was commenting on. I agree there are a lot of rules that could afford to be cut. I just prefer a less-cluttered presentation where the things outside the scope of a basic game are actually cut rather than being mixed in with the text of the basic game. It may be a terminology thing, though. "Optional rules," to me, means things like the sidebars and proficiency chapter in 2nd Edition. If you're envisioning something more like Unearthed Arcana, where there's a separate book full of widgets to tune your game, I have absolutely no objections to that. To put it another way, every rule in the main text (whether it's labeled as optional or not) adds work for me. More work, in many cases, because I'm being asked to extrapolate the rule's effects and decide whether to include it in the design. So an optional rule has to carry at least the same amount of weight as a default one. And if the rule is that good, there's actually a decent chance it should be the default anyway. By all means, go ahead. Not that you need my permission :) My personal preference to cutting rules instead of leaving them as optional bits nonwithstanding, I don't mean to stop the conversation. Cheers! Kinak [/QUOTE]
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Labelling as much as possible "optional"
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