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<blockquote data-quote="DND_Reborn" data-source="post: 7948979" data-attributes="member: 6987520"><p>I mostly agree with the OP but not so much in the terms but the implication as to how play-style has changed. Change is inevitable, so I just have to deal with it. For us older players (I am 46, but started when I was only 5), at many tables this "ain't your papa's D&D, sonny."</p><p></p><p>IME every time we made up new characters, the <em>intent</em> was to play them until we finished the grand "campaign"--whatever that was. It would be a series of linked adventures where ultimately we would be mighty heroes, etc. Nowadays, you have one-shots, players and/or DMs getting bored by level 5-10, etc. and abandoning current characters because there is some other "build" they want to try.</p><p></p><p>Builds didn't exist prior to 3E because multiclassing changed it. Your class (or MC) was established at level 1 and other than the occasional dual-class, your "build" was predetermined so you never worried about it much. But now with MC level dips, and all the optional features and subclasses, planning out "what you get" has become a min/maxer's paradise. As I've written in other threads, too much time seems focused on "what can I do by taking XYZ" instead of "what did I do" in the adventure that drives the fun.</p><p></p><p>RAW annoys me as well since the game has always be made with the intent "if a rule doesn't fit your understanding, don't use it or change it to a new rule". But with AL and other "standardized" play it has become more a thing because you need a concrete rule-set that everyone understands and accepts "this is how it is supposed to be done." It was like growing up and playing a game in your neighborhood to moving on to a professional league. Nothing wrong with it, in and of itself, but to me such play and rigidness takes some of the imagination, novelty, and "innocence" from the game.</p><p></p><p>This ain't your papa's D&D anymore, sonny...</p><p></p><p>Luckily, those games still exist. Friday one of the guys in our group stayed at my place were we played on Saturday. He is running the CoS game (dare I say, "campaign") and has only played 5E. I offered to run a 1E session for him and use the classic Keep on the Borderlands. He wanted to try so I took him through making up 3 characters and I made one for myself to round out the party.</p><p></p><p>In short, he LOVED it.</p><p></p><p>He enjoyed using more dice, having to learn about different tables and systems, how things like AC adjustments mirrored weapon effectiveness against different armors, the risk of only have 1d4 HP for his Magic-User (the poor guy actually rolled 1 LOL, but had a CON 16 luckily... but no AC bonus for DEX so AC 10--still yikes). When the other guys showed up Saturday afternoon (we had been playing most of the morning as well), he was excited to tell them about it. Our DM laughed because he is old-school as well. Now, they want to pick it up after the other games finish and I might end up running a 1E/2E game instead of 5E. Funny how things work out, huh? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7948979, member: 6987520"] I mostly agree with the OP but not so much in the terms but the implication as to how play-style has changed. Change is inevitable, so I just have to deal with it. For us older players (I am 46, but started when I was only 5), at many tables this "ain't your papa's D&D, sonny." IME every time we made up new characters, the [I]intent[/I] was to play them until we finished the grand "campaign"--whatever that was. It would be a series of linked adventures where ultimately we would be mighty heroes, etc. Nowadays, you have one-shots, players and/or DMs getting bored by level 5-10, etc. and abandoning current characters because there is some other "build" they want to try. Builds didn't exist prior to 3E because multiclassing changed it. Your class (or MC) was established at level 1 and other than the occasional dual-class, your "build" was predetermined so you never worried about it much. But now with MC level dips, and all the optional features and subclasses, planning out "what you get" has become a min/maxer's paradise. As I've written in other threads, too much time seems focused on "what can I do by taking XYZ" instead of "what did I do" in the adventure that drives the fun. RAW annoys me as well since the game has always be made with the intent "if a rule doesn't fit your understanding, don't use it or change it to a new rule". But with AL and other "standardized" play it has become more a thing because you need a concrete rule-set that everyone understands and accepts "this is how it is supposed to be done." It was like growing up and playing a game in your neighborhood to moving on to a professional league. Nothing wrong with it, in and of itself, but to me such play and rigidness takes some of the imagination, novelty, and "innocence" from the game. This ain't your papa's D&D anymore, sonny... Luckily, those games still exist. Friday one of the guys in our group stayed at my place were we played on Saturday. He is running the CoS game (dare I say, "campaign") and has only played 5E. I offered to run a 1E session for him and use the classic Keep on the Borderlands. He wanted to try so I took him through making up 3 characters and I made one for myself to round out the party. In short, he LOVED it. He enjoyed using more dice, having to learn about different tables and systems, how things like AC adjustments mirrored weapon effectiveness against different armors, the risk of only have 1d4 HP for his Magic-User (the poor guy actually rolled 1 LOL, but had a CON 16 luckily... but no AC bonus for DEX so AC 10--still yikes). When the other guys showed up Saturday afternoon (we had been playing most of the morning as well), he was excited to tell them about it. Our DM laughed because he is old-school as well. Now, they want to pick it up after the other games finish and I might end up running a 1E/2E game instead of 5E. Funny how things work out, huh? :) [/QUOTE]
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