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<blockquote data-quote="Lanefan" data-source="post: 7948980" data-attributes="member: 29398"><p>If you limit yourself to only one tale, this is true.</p><p></p><p>So interweave several tales (and start with at least two), some of which aren't even going to appear until deep into the campaign but - in hindsight - have been foreshadowed from day 1, and then add more as you think of them during the campaign and-or if the players latch on to something unintended. And don't be afraid to change up your storyboard and even abandon large chunks of it if the players/PCs don't bite - it happens to all of us! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Also, allow - encourage, even! - the players to have more than one PC in the setting at a time, and allow opportunities for these PCs to form into different parties and also interweave and interact now and then (vitally important that you-as-DM don't allow them to get too far separated in game-world time!). That way later on you also end up with different characters having done different things over time and come back with different bits of knowledge, which can make things fun.</p><p></p><p>Current campaign: 11 years this month; at least four embedded APs (i.e. micro-stories) within it of 4-6 adventures each along with dozens of other adventures some of which relate to three or four macro-stories (one of which is complete though I'm not sure anyone realizes it yet!); a very large boatload of PCs have come and gone, run by a total of 13 players over the years; and it probably 3-to-4 years of play left in it even if nothing unexpected gets added in. </p><p></p><p>It can be done. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 7948980, member: 29398"] If you limit yourself to only one tale, this is true. So interweave several tales (and start with at least two), some of which aren't even going to appear until deep into the campaign but - in hindsight - have been foreshadowed from day 1, and then add more as you think of them during the campaign and-or if the players latch on to something unintended. And don't be afraid to change up your storyboard and even abandon large chunks of it if the players/PCs don't bite - it happens to all of us! :) Also, allow - encourage, even! - the players to have more than one PC in the setting at a time, and allow opportunities for these PCs to form into different parties and also interweave and interact now and then (vitally important that you-as-DM don't allow them to get too far separated in game-world time!). That way later on you also end up with different characters having done different things over time and come back with different bits of knowledge, which can make things fun. Current campaign: 11 years this month; at least four embedded APs (i.e. micro-stories) within it of 4-6 adventures each along with dozens of other adventures some of which relate to three or four macro-stories (one of which is complete though I'm not sure anyone realizes it yet!); a very large boatload of PCs have come and gone, run by a total of 13 players over the years; and it probably 3-to-4 years of play left in it even if nothing unexpected gets added in. It can be done. :) [/QUOTE]
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